Leeroy, lawful male redguardian Thalmor -#---- |....| |....| |..@.| ....@| |..... ------ [Leeroy the Concordate Agent] St6 Dx14 Co9 In10 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 75% chance Armor drop chance was reduced to 89% Food drop chance was reduced to 86% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: mace (turn 54) The following skill became untrainable if you tried to train it too early: chaos spells (turn 345) The following skill became untrainable after a while: riding (turn 5812) The following skill couldn't be trained before a certain turn number is reached: axe (turn 64458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62868 Monster spawn increase reached its maximum at turn 99254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3789450 The monster class that cannot be genocided was trove The monster class that was spawned more often: flying fish (freq bonus 6) The monster species that spawned more often: desert mountain dragon (freq bonus 10) The monster species that spawned more often: riffle exorcised ditty (freq bonus 16) The monster species that spawned more often: aligned boomer (freq bonus 14) The monster species that spawned more often: soft girl (freq bonus 8) The monster species that spawned more often: fenris wolf (freq bonus 18) The monster species that spawned more often: mimicry rubber (freq bonus 12) The monster species that spawned more often: aspca fluoridated advise (freq bonus 9) The monster species that spawned more often: RNG Katcher (freq bonus 16) The monster species that spawned more often: duah sephirah (freq bonus 28) The monster species that spawned more often: Walduin (freq bonus 16) The monster species that spawned more often: gore force fungus (freq bonus 42) The monster species that spawned more often: ventilation lagoon (freq bonus 16) The monster species that spawned more often: death impacter (freq bonus 32) The monster species that spawned more often: memory light (freq bonus 28) The monster species that spawned more often: overbidding warred (freq bonus 18) The monster species that spawned more often: death sword (freq bonus 48) The monster species that spawned more often: communicant overt (freq bonus 60) The monster species that spawned more often: tap mimic (freq bonus 28) The monster species that spawned more often: venom spore lichen (freq bonus 18) The monster species that spawned more often: swamp ogre (freq bonus 24) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that have sting attacks (freq bonus 15) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: mininaga The monster species that never randomly spawned: Kovvelkov The monster species that never randomly spawned: fujin The monster species that never randomly spawned: star beam The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: slow spore The monster species that never randomly spawned: ceti eel The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 18) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 91) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1023) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (inkcoat helmet) * skullcap (spinning helmet) * flack helmet (wide conical hat) * crystal helm (fish bowl) * mining helm (anachrononononaut helmet) * field helm (thinking helmet) * helm of safeguard (golden helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (nonexistant gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (korean sandals) * boots of safeguard (velvet pumps) Scrolls scroll of healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (GHOTI) scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.