Leeroy, lawful male redguardian Thalmor ------------ |........... |...$......| |.....@....| |..........+ |......@...| |..........| |..........| |..........| ------------ [Leeroy the Concordate Agent] St16 Dx11 Co9 In9 Wi11 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 54 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 75% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: polymorphing (turn 47) The following skill became untrainable if you tried to train it too early: divination spells (turn 114) The following skill became untrainable after a while: two-weapon combat (turn 11586) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 59465) Sticky curses were more common by 37% Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33456 Monster spawn increase reached its maximum at turn 124977 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 943074 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: mumak (freq bonus 10) The monster species that spawned more often: master mystic (freq bonus 48) The monster species that spawned more often: mote of light (freq bonus 30) The monster species that spawned more often: jargonize aborigine (freq bonus 18) The monster species that spawned more often: amazonas crocodile (freq bonus 8) The monster species that spawned more often: pink naga hatchling (freq bonus 27) The monster species that spawned more often: green worm mass (freq bonus 15) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: dragonkin broodmaster (freq bonus 30) The monster species that spawned more often: golden force patch (freq bonus 60) The monster species that spawned more often: polarization peacetime trade (freq bonus 8) The monster species that spawned more often: goals goblin (freq bonus 6) The monster species that spawned more often: bewailer oculist (freq bonus 12) The monster species that spawned more often: pack kobold (freq bonus 6) The monster species that spawned more often: gunroom renegotiation (freq bonus 8) The monster species that spawned more often: uruk berserker (freq bonus 24) The monster species that spawned more often: horseplayer inhibitory (freq bonus 16) The monster species that spawned more often: magic-colored force fungus (freq bonus 27) The monster species that spawned more often: pastiche nonaddictive (freq bonus 7) The monster species that spawned more often: Mailie's stiletto (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: ass The monster species that never randomly spawned: hawkeye obbligato The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: silly explicated unshipped The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: substance warper The monster species that never randomly spawned: Detective Kommissioner The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: shy asian girl The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 17) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 54) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 15) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 16) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 81) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 44) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 14) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this trap was always invisible: techout trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 4) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (deformed helmet) * skullcap (metal disk) * flack helmet (grunter helmet) * crystal helm (cone-shaped helmet) * mining helm (post-nuclear helmet) * field helm (meteoric helmet) * helm of safeguard (eternal helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (polnish gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (velvet pumps) * boots of safeguard (steel boots) Scrolls scroll of healing (SALIQUAS) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (MULY SA CITA NUL) scroll of standard id (OFFLINEHACK GTFO) scroll of cure (VIRUS INFECTION DETECTED) * scroll of extra healing (ACME) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.