Leeroy, lawful male redguardian Thalmor -.---- |....| |....| |@...| |@...| ------ [Leeroy the Concordate Agent] St13 Dx9 Co13 In9 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 108 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: martial arts (turn 81) The following skill became untrainable if you tried to train it too early: spear (turn 2100) The following skill became untrainable after a while: lance (turn 46762) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 62223) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24265 Monster spawn increase reached its maximum at turn 236725 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 311805 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: insist expandable (freq bonus 42) The monster species that spawned more often: sexton (freq bonus 24) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 36) The monster species that spawned more often: blue dragon worm (freq bonus 12) The monster species that spawned more often: The Grand Inquisitor (freq bonus 20) The monster species that spawned more often: mirkwood spider (freq bonus 10) The monster species that spawned more often: cutlet avenger (freq bonus 21) The monster species that spawned more often: Clyde (freq bonus 18) The monster species that spawned more often: storm caster (freq bonus 216) The monster species that spawned more often: formula 1 champion (freq bonus 18) The monster species that spawned more often: water seraphon (freq bonus 42) The monster species that spawned more often: celestial horse (freq bonus 12) The monster species that spawned more often: serrated lance carrier (freq bonus 12) The monster species that spawned more often: Eva's mocassin (freq bonus 28) The monster species that spawned more often: tinker gnome (freq bonus 18) The monster species that spawned more often: plague bug (freq bonus 28) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 14) The monster species that spawned more often: miltank (freq bonus 84) The monster species that spawned more often: dream spore (freq bonus 20) The monster species that spawned more often: home seeker (freq bonus 14) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 16) The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: ophthalmological negativing vertebrae rename straightest The monster species that never randomly spawned: twelph The monster species that never randomly spawned: driver bat The monster species that never randomly spawned: whiplargg The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: aggravated boomer The monster species that never randomly spawned: Sally's velcro sneaker The monster species that never randomly spawned: iron cock The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 75) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 223) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 1) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (102) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (precious helmet) * skullcap (steel helmet) * flack helmet (kitchen hat) * crystal helm (horned helmet) * mining helm (anti-government helmet) * field helm (visored helmet) * helm of safeguard (internet helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (nondescript gloves) * commander gloves (awesome gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (persian boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of standard id (ELAM EBOW) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (ELPHE MONATER) * scroll of greater mana restoration (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.