Leeroy, lawful male redguardian Thalmor ------+-------- |...@.........| +.G.@.........| |G............| ..............| |.............| --------------- [Leeroy the Concordate Agent] St13 Dx12 Co8 In11 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Wand drop chance was reduced to 43% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 91% Armor drop chance was reduced to 96% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 168) The following skill became untrainable after a while: sexy flats (turn 53031) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 53093) Sticky curses were more common by 30% Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25334 Monster spawn increase reached its maximum at turn 149954 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1087652 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: shimmering mushroom (freq bonus 39) The monster species that spawned more often: totally bad mold (freq bonus 48) The monster species that spawned more often: minister seamed (freq bonus 24) The monster species that spawned more often: nasty warp patch (freq bonus 14) The monster species that spawned more often: green dragon bat (freq bonus 12) The monster species that spawned more often: four of hearts (freq bonus 14) The monster species that spawned more often: dragonbreath nymph (freq bonus 36) The monster species that spawned more often: nether worm mass (freq bonus 20) The monster species that spawned more often: slave master (freq bonus 24) The monster species that spawned more often: necrose wainscot (freq bonus 54) The monster species that spawned more often: necroskeleton (freq bonus 18) The monster species that spawned more often: aua (freq bonus 14) The monster species that spawned more often: barricade (freq bonus 36) The monster species that spawned more often: metallic red centipede (freq bonus 21) The monster species that spawned more often: weapon cube (freq bonus 54) The monster species that spawned more often: housecat (freq bonus 28) The monster species that spawned more often: chemical mushroom (freq bonus 5) The monster species that spawned more often: atmospheric respirating (freq bonus 24) The monster species that spawned more often: mean force patch (freq bonus 7) The monster species that spawned more often: black force fungus (freq bonus 24) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: swang abrasion alabamian connectedly The monster species that never randomly spawned: hc schoolgirl The monster species that never randomly spawned: real retention hound The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: meme patch The monster species that never randomly spawned: furry The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 149) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 18) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 15) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 29) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 15) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 56) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 17) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 73) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 2) Trap randomization happened for 1 in 583 traps Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (rural helmet) * skullcap (transversal helmet) * flack helmet (winged helmet) * crystal helm (basin helmet) * mining helm (tribal helmet) * field helm (knowledgeable helmet) * helm of safeguard (metal disk) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (spacey gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (explosive boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of phase door (I CAN HAZ HP PLZ) scroll of standard id (NOW YOU SEE IT) scroll of cure (HCUO) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (CUTME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.