Leeroy, lawful male redguardian Thalmor -----------.-- |............| |............| |......@.....| |.....@......| |............- -------------- [Leeroy the Concordate Agent] St13 Dx11 Co6 In11 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 85% Wand drop chance was reduced to 19% Armor drop chance was reduced to 47% Monster death drops spawned with only 97% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: protection spells (turn 87) The following skill became untrainable if you tried to train it too early: whip (turn 624) The following skill became untrainable after a while: sexy flats (turn 44073) The following skill couldn't be trained before a certain turn number is reached: spear (turn 64661) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44984 Monster spawn increase reached its maximum at turn 149356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334573 The monster class that cannot be genocided was turret The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: water dolphin (freq bonus 18) The monster species that spawned more often: very spiked devil (freq bonus 3) The monster species that spawned more often: real dwarven warrior (freq bonus 6) The monster species that spawned more often: disenchanter bat (freq bonus 4) The monster species that spawned more often: vampire ogre (freq bonus 48) The monster species that spawned more often: epaulette debunk (freq bonus 20) The monster species that spawned more often: purport yon abounded (freq bonus 12) The monster species that spawned more often: gemini rickets (freq bonus 8) The monster species that spawned more often: Florella (freq bonus 4) The monster species that spawned more often: swarm nymph (freq bonus 6) The monster species that spawned more often: party warp patch (freq bonus 4) The monster species that spawned more often: master mind flayer (freq bonus 30) The monster species that spawned more often: beer drinker (freq bonus 8) The monster species that spawned more often: The Marquis de la Tour (freq bonus 9) The monster species that spawned more often: paingod (freq bonus 20) The monster species that spawned more often: empty creature (freq bonus 24) The monster species that spawned more often: silky anteater (freq bonus 12) The monster species that spawned more often: vag (freq bonus 42) The monster species that spawned more often: evilpatch disintegrator (freq bonus 10) The monster species that spawned more often: old mantidragon (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster species that never randomly spawned: chamiri The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: costed reconveying The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: antimagic rubber The monster species that never randomly spawned: DNethack Player The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 18) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 6) Trap randomization happened for 1 in 825 traps Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (436) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (strip bandana) * skullcap (visored helmet) * flack helmet (narrow helmet) * crystal helm (wok-shaped helmet) * mining helm (engraved helmet) * field helm (long-hair helmet) * helm of safeguard (celtic helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (racer gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (lolita boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (RESURRECTION) scroll of mana (AND LIKE ALWAYS DEAD) scroll of phase door (TOTALLY THE GIANT ERECTION) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (TELL EN MOVE WHAT HAVE) * scroll of greater mana restoration (OWERED HITTING BY LOOK SOUP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.