Leeroy, lawful male redguardian Thalmor -------+----- |.@@........| |...........| ------------- [Leeroy the Concordate Agent] St10 Dx9 Co8 In9 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: detect monsters You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 52% Ring drop chance was reduced to 71% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 85% Armor drop chance was reduced to 67% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: techniques (turn 8) The following skill became untrainable if you tried to train it too early: attack spells (turn 1380) The following skill became untrainable after a while: dagger (turn 62994) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 51883) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18479 Monster spawn increase reached its maximum at turn 58360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1587168 The monster class that cannot be genocided was vortex The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: dnethack horror (freq bonus 12) The monster species that spawned more often: cooshoo (freq bonus 24) The monster species that spawned more often: disenchanter stalk (freq bonus 42) The monster species that spawned more often: cursed force patch (freq bonus 9) The monster species that spawned more often: Ella (freq bonus 30) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: citrate doff (freq bonus 2) The monster species that spawned more often: slime vortex (freq bonus 3) The monster species that spawned more often: pancake spirit (freq bonus 6) The monster species that spawned more often: lousing blatted (freq bonus 10) The monster species that spawned more often: philter sententiously (freq bonus 8) The monster species that spawned more often: dark light (freq bonus 8) The monster species that spawned more often: floating-eyed sam (freq bonus 12) The monster species that spawned more often: goiter resurvey crocket (freq bonus 5) The monster species that spawned more often: dwarf zombie (freq bonus 18) The monster species that spawned more often: battle-scarred veteran (freq bonus 9) The monster species that spawned more often: Yeah, percenti is missed! (freq bonus 12) The monster species that spawned more often: snark (freq bonus 18) The monster species that spawned more often: novel stalk (freq bonus 3) The monster species that spawned more often: giant random monster (freq bonus 10) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 10) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster species that never randomly spawned: pit ufo The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: strict old woman The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: bulimiac graffito The monster species that never randomly spawned: fetishist dystrophy The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 31) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 607) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (complete helmet) * skullcap (plumed helmet) * flack helmet (long-hair helmet) * crystal helm (aluminium helmet) * mining helm (spired helmet) * field helm (ruined helmet) * helm of safeguard (knowledgeable helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (fingerless gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (turbo boots) * boots of safeguard (platform boots) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (CANCER MAGE) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.