Leeroy, lawful male redguardian Thalmor ---------|------ |.........?....| |.........@@...+ |..............| |..............| |..............| |..............| -----+---------- [Leeroy the Concordate Agent] St11 Dx7 Co14 In9 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You kill the newt! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: telepathy You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: flail (turn 90) The following skill became untrainable after a while: chaos spells (turn 57986) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 12620) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91550 Monster spawn increase reached its maximum at turn 220208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 606685 The monster class that cannot be genocided was zombie The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: crane convexly blinkering twirlier tartest (freq bonus 15) The monster species that spawned more often: emperor wight (freq bonus 10) The monster species that spawned more often: spaniard recognition (freq bonus 36) The monster species that spawned more often: help vampire (freq bonus 21) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 6) The monster species that spawned more often: friz unspecified (freq bonus 16) The monster species that spawned more often: giant ebony ant (freq bonus 6) The monster species that spawned more often: frozen incineration (freq bonus 7) The monster species that spawned more often: tribute (freq bonus 12) The monster species that spawned more often: palomino sunspot malty (freq bonus 16) The monster species that spawned more often: dimmer turret (freq bonus 8) The monster species that spawned more often: stone troll boss (freq bonus 12) The monster species that spawned more often: nightly force patch (freq bonus 30) The monster species that spawned more often: thriae (freq bonus 20) The monster species that spawned more often: recelebrated negligible (freq bonus 14) The monster species that spawned more often: loud warp patch (freq bonus 16) The monster species that spawned more often: creepie streusel (freq bonus 8) The monster species that spawned more often: demonic quylthulg (freq bonus 32) The monster species that spawned more often: medicinally teleplay (freq bonus 36) The monster species that spawned more often: Olog-hai ambusher (freq bonus 10) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 3) The monster species that never randomly spawned: isthmian lulling salivation The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: hedrow master-wizard The monster species that never randomly spawned: fire xorn The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: rodneyan The monster species that never randomly spawned: crunch crunch ghost The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: ploddingly habiliment The monster species that never randomly spawned: catnap cull gimlet The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 15) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 14) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 14) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (knowledgeable helmet) * skullcap (orange visored helmet) * flack helmet (crested helmet) * crystal helm (tasseled helmet) * mining helm (complete helmet) * field helm (deformed helmet) * helm of safeguard (meso helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (dusty gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (worn-out sneakers) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (EKNA EKNAD) scroll of cure (ITS GRUNTHACK ALL OVER AGAIN) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.