Leeroy, lawful male redguardian Thalmor ---------- - |.....r....| |.@..r.....| |.@........| ------------ [Leeroy the Concordate Agent] St8 Dx8 Co10 In6 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 33 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 91% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 72% Tool drop chance was reduced to 95% Food drop chance was reduced to 75% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 94) The following skill became untrainable if you tried to train it too early: pick-axe (turn 17) The following skill became untrainable after a while: firearms (turn 45088) The following skill couldn't be trained before a certain turn number is reached: implants (turn 49076) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75796 Monster spawn increase reached its maximum at turn 161678 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1685502 The monster class that cannot be genocided was centaur The monster class that was spawned more often: kobold (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: drainer gnome (freq bonus 24) The monster species that spawned more often: reemerged hearth (freq bonus 8) The monster species that spawned more often: sniper bundle head (freq bonus 6) The monster species that spawned more often: infect iambi khalif (freq bonus 6) The monster species that spawned more often: ogre sword artist (freq bonus 30) The monster species that spawned more often: Lamaschtu (freq bonus 2) The monster species that spawned more often: flying gecko (freq bonus 12) The monster species that spawned more often: korean woman (freq bonus 6) The monster species that spawned more often: internalizing pacifica (freq bonus 9) The monster species that spawned more often: Anne (freq bonus 6) The monster species that spawned more often: bell gnome (freq bonus 12) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 54) The monster species that spawned more often: coyote (freq bonus 6) The monster species that spawned more often: multi-hued dragon worm (freq bonus 18) The monster species that spawned more often: freemen municipally (freq bonus 9) The monster species that spawned more often: contamination stalk (freq bonus 3) The monster species that spawned more often: three-tentacle hententmon (freq bonus 6) The monster species that spawned more often: baby diamond dragon (freq bonus 12) The monster species that spawned more often: nether warp fungus (freq bonus 60) The monster species that spawned more often: brass dragon (freq bonus 16) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: wild one The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: reasonable universalized The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: falling mold The monster species that never randomly spawned: flyer statue The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: panotty The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 38) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 30) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 19) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 18) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 30) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 2) Trap randomization happened for 1 in 974 traps Next attribute increase check would have come at turn 280 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (wide metal helm) * skullcap (orange visored helmet) * flack helmet (meteoric helmet) * crystal helm (breath control helmet) * mining helm (formula one helmet) * field helm (middle-earth helmet) * helm of safeguard (full helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (spanish gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (korean sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (PHCHYAR PA CHA MILCHITHER) scroll of mana (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of phase door (MICRODOLLAROFT) scroll of standard id (SUOMI MAINITTU TORILLA TAVATAAN) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (PANEMORFA TRAVMATA) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.