Leeroy, lawful male redguardian Thalmor --------#### |.......,,,## |.<....|,#,,####### | -----.--,,#,,,,,,,, #,,,,,,,,,%`,,,,,,, ###,#####,,######,, ###,# #,# #,,,# ------%----- |........#. |.......#.#| |..........| |..........| |......@F..| |.....@#...| |.#...F...#| |........... ------------ [Leeroy the Heretic Hunter] St12 Dx13 Co12 In13 Wi11 Ch10 ThaRedMalLaw Dlvl:3 $71 HP0(66) Pw28(39) AC2 Exp6 T1467 Latest messages [-1 -> 20] You miss the brown mold warrior. You are suddenly very cold! [-6 -> 14] You hit the brown mold warrior! You are suddenly very cold! [-4 -> 10] Warning: HP low! The brown mold warrior misses. You hear some noises in the distance. The thalmor called Rulindil the whitegold ambassador points and curses at something. (2x) The thalmor called Rulindil the whitegold ambassador thrusts her orcish dagger at the freezing mucus. The thalmor called Rulindil the whitegold ambassador misses the freezing mucus. The thalmor called Rulindil the whitegold ambassador thrusts her orcish dagger at the freezing mucus. The thalmor called Rulindil the whitegold ambassador just misses the freezing mucus. The thalmor called Rulindil the whitegold ambassador points at the freezing mucus, then curses. The thalmor called Rulindil the whitegold ambassador hits the freezing mucus. The freezing mucus explodes! You get blasted! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} m - 45 uncursed +0 darts {0} o - an uncursed +0 soft lady shoe {1} s - 2 uncursed +0 orcish spears {24} y - the blessed +5 orcish dagger named Lich Hunter {4} B - 3 uncursed +0 elven arrows {0} P - a heavily cursed +0 boomerang {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm {12} u - an uncursed +0 bunny uniform {14} Comestibles w - an uncursed slime mold {0} I - an uncursed K-ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} n - an uncursed finalized scroll of acquirement {0} D - a blessed scroll of identify {0} Spellbooks H - an uncursed spellbook of finger of death (0:3) {0} O - an uncursed spellbook of sleep (0:0) {0} Potions z - an uncursed finalized potion of sleeping {0} Rings K - an uncursed +1 ring of gain intelligence {0} Wands t - an uncursed wand of enlightenment (0:9) {0} Tools q - an uncursed large box {500} x - an uncursed bell {0} J - an uncursed figurine of a Nightshade, Farmer Maggot's cousin {0} Gems l - an uncursed +2 worthless piece of red glass {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stealth You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 69% Armor drop chance was reduced to 69% Food drop chance was reduced to 91% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: hammer (turn 19) The following skill became untrainable if you tried to train it too early: long sword (turn 288) The following skill became untrainable after a while: riding (turn 27602) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 9974) Sticky curses were more common by 3% Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53793 Monster spawn increase reached its maximum at turn 167731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543780 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: gigantic newt (freq bonus 12) The monster species that spawned more often: undead mass (freq bonus 6) The monster species that spawned more often: elfi (freq bonus 36) The monster species that spawned more often: Mister Internet (freq bonus 3) The monster species that spawned more often: tamboura statutory (freq bonus 12) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: black rogue (freq bonus 12) The monster species that spawned more often: really dangerous force patch (freq bonus 24) The monster species that spawned more often: stoning sphere (freq bonus 6) The monster species that spawned more often: huge pile of killer coins (freq bonus 8) The monster species that spawned more often: freezolisk (freq bonus 16) The monster species that spawned more often: forest wolf (freq bonus 30) The monster species that spawned more often: seaside advert (freq bonus 18) The monster species that spawned more often: Amelje (freq bonus 10) The monster species that spawned more often: sexy asian lady (freq bonus 24) The monster species that spawned more often: stepped turnip (freq bonus 12) The monster species that spawned more often: giant ruby frog (freq bonus 14) The monster species that spawned more often: super demon (freq bonus 10) The monster species that spawned more often: commanding spirit (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 15) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: giant praying mantis The monster species that never randomly spawned: tree warp fungus The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: flung conveyance The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: inebriation haviour The monster species that never randomly spawned: geochuck The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 14) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 28) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 14) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 4) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 4) Trap randomization happened for 1 in 452 traps Next attribute increase check would have come at turn 7752 Strength training was 26 Dexterity training was 18 Wisdom training was 12 Constitution training was 41 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 979 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 98% b - sleep 2 enchant 65% 130% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (gas mask) * skullcap (scuba helmet) * flack helmet (covered helmet) * crystal helm (wide metal helm) * mining helm (complete helmet) * field helm (crazy helmet) * helm of safeguard (padded helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (faded mittens) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (buckled boots) * boots of safeguard (thick-soled boots) bunny uniform (red leather armor) Scrolls scroll of healing (NOTARY SOJAC) scroll of mana (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of phase door (AD TENT IS LARIENTELRUNYAS BANE) scroll of standard id (KOLLA OLPHILOGEMALA ACHEROIO) scroll of cure (THE MIDDLE FINGER OF ELBERETH) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (NOTHINGOFFPULL) scroll of acquirement (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of identify (SMUTT RIOT ZINEFAG) Spellbooks spellbook of finger of death (silver) spellbook of sleep (goofy) Potions potion of oil (whisky) potion of sleeping (sky blue) Rings ring of gain intelligence (deep) Wands wand of enlightenment (nicked) Tools large box (wooden box) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 42 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (38 of 160) two-weapon combat [Basic] (max Expert) (47 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (14 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...