Leeroy, lawful male redguardian Thalmor ------------ |....$..@..| |........@.| ............ |..........| |..........| |..(.......| ---------.-- [Leeroy the Concordate Agent] St12 Dx17 Co15 In8 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 86% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 78% Ring drop chance was reduced to 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 96% Armor drop chance was reduced to 51% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 82) The following skill became untrainable if you tried to train it too early: body spells (turn 226) The following skill became untrainable after a while: axe (turn 50470) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 20179) Heavy curses were more common by 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101168 Monster spawn increase reached its maximum at turn 268188 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 447260 The monster class that cannot be genocided was worm The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Kasidori (freq bonus 12) The monster species that spawned more often: spider monkey (freq bonus 9) The monster species that spawned more often: baby purple worm (freq bonus 18) The monster species that spawned more often: petty wallaroo (freq bonus 6) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 8) The monster species that spawned more often: familiarizing ridging (freq bonus 18) The monster species that spawned more often: cultivating skyrocketed (freq bonus 30) The monster species that spawned more often: somnolence barbell benching (freq bonus 20) The monster species that spawned more often: faded draconian (freq bonus 5) The monster species that spawned more often: maulotaur (freq bonus 6) The monster species that spawned more often: sloppy spore (freq bonus 8) The monster species that spawned more often: semaphore roquefort (freq bonus 6) The monster species that spawned more often: irritating lady (freq bonus 30) The monster species that spawned more often: simper tamest (freq bonus 42) The monster species that spawned more often: splintered remark (freq bonus 5) The monster species that spawned more often: chaos rat (freq bonus 9) The monster species that spawned more often: monadic deva (freq bonus 18) The monster species that spawned more often: animal antics (freq bonus 20) The monster species that spawned more often: lavender mushroom (freq bonus 8) The monster species that spawned more often: swain lunier (freq bonus 20) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: brown ray The monster species that never randomly spawned: brass dragon The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: contamination colony The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: bikojuumo The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 14) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 64) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 17) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 20) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 21) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 1) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 557 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1675) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (narrow helmet) * skullcap (musical helmet) * flack helmet (precious helmet) * crystal helm (meteoric helmet) * mining helm (cone-shaped helmet) * field helm (radiant helmet) * helm of safeguard (breath control helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (fingerless gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (calf-leather sandals) * boots of safeguard (jade boots) Scrolls scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON) scroll of mana (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (RECOPIED CONGREGATION) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.