Leeroy, lawful male redguardian Thalmor ----- |.@.| .@..+ ----- [Leeroy the Concordate Agent] St6 Dx9 Co10 In11 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: numbopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 35 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 84% Potion drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 85% Monster death drops spawned with only 88% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 1500) The following skill became untrainable after a while: form V (Shien) (turn 25791) The following skill couldn't be trained before a certain turn number is reached: club (turn 43434) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11988 Monster spawn increase reached its maximum at turn 117881 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1708228 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vortex (freq bonus 6) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: resignation distributive (freq bonus 14) The monster species that spawned more often: cheep-cheep (freq bonus 32) The monster species that spawned more often: Domiel (freq bonus 16) The monster species that spawned more often: hell swarm (freq bonus 80) The monster species that spawned more often: neonatally stigmatization (freq bonus 33) The monster species that spawned more often: amorally inconvertibility (freq bonus 14) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 20) The monster species that spawned more often: real stalk (freq bonus 48) The monster species that spawned more often: aqua regia golem (freq bonus 18) The monster species that spawned more often: jojoba breakfront (freq bonus 36) The monster species that spawned more often: solid warp patch (freq bonus 42) The monster species that spawned more often: delusional abjure (freq bonus 28) The monster species that spawned more often: immunizer (freq bonus 20) The monster species that spawned more often: Kati's high-heeled boot (freq bonus 22) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 21) The monster species that spawned more often: void warp patch (freq bonus 32) The monster species that spawned more often: spore growth (freq bonus 28) The monster species that spawned more often: Q>2zf/-B/\=mn>P0GXn1S (freq bonus 40) The monster species that spawned more often: goblin dart-thrower (freq bonus 14) The monster species that spawned more often: multicolored missingno (freq bonus 54) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: nebulous light The monster species that never randomly spawned: wood elven assassin The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: crimson warp patch The monster species that never randomly spawned: techno whirl The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: somberly rattier The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 139) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 9) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 13) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 3) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (855) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (aluminium helmet) * skullcap (fish bowl) * flack helmet (complete helmet) * crystal helm (kitchen hat) * mining helm (viking helmet) * field helm (wok-shaped helmet) * helm of safeguard (red helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (slaying gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (rumble boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (DEADLY BONES FILE) scroll of standard id (MUDDIED SLEUTH) scroll of cure (TSVETOCHNYYE SHORTY I LEY) * scroll of extra healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of greater mana restoration (LOOKIE WHAT I FOUND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.