Leeroy, lawful male redguardian Thalmor -- --------- |......@...| |.......@..| |........$.| |..........| |..........| ------------ [Leeroy the Concordate Agent] St15 Dx8 Co12 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. elven broadsword - This is a weapon. Color: cyan. Material: ether. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a ! uncursed -1 elven broadsword (weapon in hand) {30} c - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: technicality You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 93% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: martial arts (turn 32) The following skill became untrainable if you tried to train it too early: lance (turn 780) The following skill became untrainable after a while: javelin (turn 37281) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 11740) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79890 Monster spawn increase reached its maximum at turn 162561 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 420552 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: vampire (freq bonus 6) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 36) The monster species that spawned more often: clay mushroom (freq bonus 36) The monster species that spawned more often: contamination stalk (freq bonus 16) The monster species that spawned more often: penultimate kappa (freq bonus 7) The monster species that spawned more often: bad hunter (freq bonus 64) The monster species that spawned more often: cloaker (freq bonus 52) The monster species that spawned more often: invisible spore (freq bonus 18) The monster species that spawned more often: greedy prostitute (freq bonus 26) The monster species that spawned more often: battle scarred ronin (freq bonus 78) The monster species that spawned more often: phase warp patch (freq bonus 132) The monster species that spawned more often: reconveyed cuprite (freq bonus 16) The monster species that spawned more often: effeminate sentai (freq bonus 20) The monster species that spawned more often: sewed inch (freq bonus 14) The monster species that spawned more often: stealing machine (freq bonus 20) The monster species that spawned more often: Warder Katcher (freq bonus 66) The monster species that spawned more often: torment worm (freq bonus 8) The monster species that spawned more often: butterfingered tattled (freq bonus 10) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 32) The monster species that spawned more often: flesh archer (freq bonus 32) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: fancy patch The monster species that never randomly spawned: caddy riding The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: Ape Head The monster species that never randomly spawned: stone seraphon The monster species that never randomly spawned: party fungus The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 41) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 8) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 939 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (post-nuclear helmet) * skullcap (etheric helmet) * flack helmet (mechanical helmet) * crystal helm (netradiation helmet) * mining helm (radiant helmet) * field helm (meso helmet) * helm of safeguard (plumed helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (light gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (korean sandals) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (KSIAZKA DZWONEK I SWIECA) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (RIBBET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.