Leeroy, lawful male redguardian Thalmor --+----- ------- |........ ....@@. | |....$| |..... ......| ------- [Leeroy the Concordate Agent] St9 Dx12 Co13 In10 Wi12 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 89% Armor drop chance was reduced to 49% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: shield (turn 28) The following skill became untrainable if you tried to train it too early: techniques (turn 2250) The following skill became untrainable after a while: divination spells (turn 34462) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 43094) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 56450 Monster spawn increase reached its maximum at turn 113487 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 890120 The monster class that cannot be genocided was nemese The monster class that was spawned more often: giant humanoid (freq bonus 5) The monster species that spawned more often: mid centaur (freq bonus 20) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 54) The monster species that spawned more often: magic snake (freq bonus 7) The monster species that spawned more often: brown missingno (freq bonus 22) The monster species that spawned more often: 50 foot woman (freq bonus 21) The monster species that spawned more often: domestic dragon (freq bonus 42) The monster species that spawned more often: healthy cave spider (freq bonus 11) The monster species that spawned more often: hod sephirah (freq bonus 17) The monster species that spawned more often: gustiest derby (freq bonus 28) The monster species that spawned more often: memo stalk (freq bonus 40) The monster species that spawned more often: beartrapper (freq bonus 8) The monster species that spawned more often: roswine (freq bonus 24) The monster species that spawned more often: anti-vampire (freq bonus 28) The monster species that spawned more often: Azidonir (freq bonus 12) The monster species that spawned more often: batboy gweduck (freq bonus 8) The monster species that spawned more often: haughty bitch (freq bonus 24) The monster species that spawned more often: freewheeling foldage (freq bonus 48) The monster species that spawned more often: confirming lovesick (freq bonus 16) The monster species that spawned more often: undead augurer (freq bonus 7) The monster species that spawned more often: policeman (freq bonus 56) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: pancake spirit The monster species that never randomly spawned: cockamamie savourer The monster species that never randomly spawned: hogan crushed The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: Asmodan The monster species that never randomly spawned: hangar dwelled The monster species that never randomly spawned: hobbit reveller The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 33) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 44) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 335) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 8) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 1975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (67) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (bluy helmet) * skullcap (inkcoat helmet) * flack helmet (cold-blooded helmet) * crystal helm (cloudy helmet) * mining helm (spired helmet) * field helm (covered helmet) * helm of safeguard (hacker helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (racer gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (radiant heels) * boots of safeguard (combat boots) Scrolls scroll of healing (AMYXJONADAB) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of cure (HZLRC KSTSBD MPFNG) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (NOOOOIN THE AMY BLUESCREENOFDEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.