Leeroy, lawful male redguardian Thalmor ----------- |........@| |{......@.| |.........+ |.........| ---------+- [Leeroy the Concordate Agent] St5 Dx11 Co9 In13 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 77 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 72% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: saber (turn 143) The following skill became untrainable if you tried to train it too early: high heels (turn 1764) The following skill became untrainable after a while: missile weapons (turn 23133) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36926 Monster spawn increase reached its maximum at turn 106856 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2093040 The monster class that cannot be genocided was wraith The monster class that was spawned more often: angelic being (freq bonus 8) The monster species that spawned more often: weapon trove (freq bonus 10) The monster species that spawned more often: emperor wight (freq bonus 30) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 40) The monster species that spawned more often: socking rushee unapproving (freq bonus 33) The monster species that spawned more often: werehuggingboot (freq bonus 54) The monster species that spawned more often: temple guard (freq bonus 30) The monster species that spawned more often: promissory unrenewed swanherd (freq bonus 72) The monster species that spawned more often: black laser (freq bonus 20) The monster species that spawned more often: agreed neglect (freq bonus 20) The monster species that spawned more often: mooncalf (freq bonus 60) The monster species that spawned more often: Policeman Lieutenant (freq bonus 26) The monster species that spawned more often: timer nymph (freq bonus 22) The monster species that spawned more often: rosebud communalize (freq bonus 27) The monster species that spawned more often: manufactory somnambulant (freq bonus 9) The monster species that spawned more often: wu (freq bonus 120) The monster species that spawned more often: dark laser (freq bonus 72) The monster species that spawned more often: nonexistant cop (freq bonus 39) The monster species that spawned more often: devilkin (freq bonus 33) The monster species that spawned more often: daat sephirah (freq bonus 13) The monster species that spawned more often: porter pyrolisk (freq bonus 10) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster species that never randomly spawned: Lightar The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: time patch The monster species that never randomly spawned: hell slinger The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: tiny rascalling The monster species that never randomly spawned: ferrous bulb The monster species that never randomly spawned: cursed lizard The monster species that never randomly spawned: slimy spore The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 18) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 18) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 16) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 25) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (knowledgeable helmet) * skullcap (netradiation helmet) * flack helmet (hacker helmet) * crystal helm (thinking helmet) * mining helm (rotating helmet) * field helm (cone-shaped helmet) * helm of safeguard (chain-aventailed helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (padded gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (thick-soled boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (WE WILL HURT YOU) scroll of mana (ALERT CREEPS HOT ASS) scroll of phase door (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (I CANNOT CARRY ANYTHING THANKS DUDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.