Leeroy, lawful male redguardian Thalmor ---------- ------- ---------------- ---------#|........| |.....| |``.$`..`.`.``.` ``.@%.``|,|.........##|.....| ----- ````..`.j.``ħU@``|,|........|%,......| |>..| |``````.`..``..`$``.`j.`e.`.,|........|,,|...... +...| -------------------------.--,|........|,%|...>.| |...| #,--.-------%#-|-.--- |...| #,,,,,,,,,,,,# |...| #,##,,######,# +.%.| #,,,,,# #,#-----.-- ----- ####,### #,--......| #,,,# #,-.<.....| -----.---------#----.-- ##|........ |.........#....,..._..| |.......| |..........#..|,|.....| |.......| |.....^.......-,|.....| |......-- |.............|#|...{.| -------- --------------- ------- [Leeroy the Heretic Hunter] St6 Dx14 Co8 In15 Wi12 Ch6 ThaRedMalLaw Dlvl:2 $55 HP79(95) Pw68(68) AC1 Exp9 T657 Cnf Brn Latest messages [-1 -> 79] Unknown command ' '. The statue comes to life! Your elven mithril-coat blocks the rothe's attack. The rothe misses. (2x) The thalmor called Rulindil the whitegold ambassador thrusts his orcish short sword at the rothe. The thalmor called Rulindil the whitegold ambassador hits the rothe. The thalmor called Rulindil the whitegold ambassador thrusts his orcish short sword at the rothe. The thalmor called Rulindil the whitegold ambassador hits the rothe. The thalmor called Rulindil the whitegold ambassador points at the rothe, then curses. The thalmor called Rulindil the whitegold ambassador misses the rothe. The thalmor called Rulindil the whitegold ambassador's elven shield blocks the rothe. (2x) The rothe misses the thalmor called Rulindil the whitegold ambassador. The thalmor called Rulindil the whitegold ambassador thrusts his orcish short sword at the rothe. The thalmor called Rulindil the whitegold ambassador hits the rothe. The rothe is killed! Unknown command ' '. (6x) h - an uncursed scroll of standard id {0}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish short sword {12} k - 3 uncursed +0 orcish daggers {12} l - 10 cursed +2 darts {0} m - a blessed -1 orcish dagger {4} q - 25 blessed +1 darts {0} r - an uncursed +1 arrow {0} s - a blessed +0 javelin {8} w - an uncursed +0 dwarvish mattock {48} z - an uncursed +0 two-handed sword {60} B - 25 uncursed +0 crossbow bolts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} n - an uncursed +0 leather cloak {7} o - an uncursed +0 dwarvish roundshield {40} p - an uncursed +0 T-shirt {2} Comestibles x - an uncursed tin of quivering blob {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands v - an uncursed wand of create monster (0:16) {0} Tools t - a * uncursed mirror {0} Gems u - a cursed -1 worthless piece of green glass {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: double attacks You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: dart (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 330) The following skill became untrainable after a while: searching (turn 66976) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 51416) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45227 Monster spawn increase reached its maximum at turn 187696 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1103064 The monster class that cannot be genocided was turret The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: get yelped (freq bonus 9) The monster species that spawned more often: swingatl (freq bonus 24) The monster species that spawned more often: antimatter monster (freq bonus 10) The monster species that spawned more often: spriggan (freq bonus 4) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 12) The monster species that spawned more often: spike mushroom (freq bonus 6) The monster species that spawned more often: foramen liaising (freq bonus 24) The monster species that spawned more often: Majin Buu (freq bonus 4) The monster species that spawned more often: nine of clubs (freq bonus 16) The monster species that spawned more often: blood fly (freq bonus 16) The monster species that spawned more often: eraser helper (freq bonus 20) The monster species that spawned more often: funny lady (freq bonus 9) The monster species that spawned more often: falling warp fungus (freq bonus 8) The monster species that spawned more often: deimonidaine (freq bonus 12) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 40) The monster species that spawned more often: hellhole warp fungus (freq bonus 6) The monster species that spawned more often: manoctator (freq bonus 6) The monster species that spawned more often: drydrip patch (freq bonus 56) The monster species that spawned more often: steel missingno (freq bonus 6) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: werecow The monster species that never randomly spawned: knurling psalmist The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: IT teacher The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: expert medium wall The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 73) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 12) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 6) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 2735 Strength training was 33 Dexterity training was 15 Wisdom training was 1 Constitution training was 19 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were confused (2) You were burned (2) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 721 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) dazzle 5X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (poor helmet) * skullcap (water-pipe helmet) * flack helmet (cone-shaped helmet) * crystal helm (engraved helmet) * mining helm (deformed helmet) * field helm (precious helmet) * helm of safeguard (speechpipe helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (riding gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (mary janes) * boots of safeguard (clunky heels) Scrolls scroll of healing (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (PATENT PENDING) scroll of cure (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of extra healing (FNORD) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Wands wand of create monster (knobbed) Tools mirror (looking glass) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 52 times You killed 32 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (71 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...