Leeroy, lawful male redguardian Thalmor ----- |..`| |...| ..@.. |@..| ----- [Leeroy the Concordate Agent] St6 Dx9 Co9 In7 Wi10 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 91% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 72) The following skill became untrainable after a while: matter spells (turn 13600) The following skill couldn't be trained before a certain turn number is reached: shield (turn 6412) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25221 Monster spawn increase reached its maximum at turn 122590 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 957816 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 5) The monster species that spawned more often: pale colony (freq bonus 5) The monster species that spawned more often: whipbarb draconian (freq bonus 12) The monster species that spawned more often: runoff mushroom (freq bonus 6) The monster species that spawned more often: flayed one (freq bonus 36) The monster species that spawned more often: helpful squirrel (freq bonus 6) The monster species that spawned more often: Solvejg (freq bonus 10) The monster species that spawned more often: chanced dolefully (freq bonus 3) The monster species that spawned more often: dead ghost (freq bonus 14) The monster species that spawned more often: cloud nymph (freq bonus 12) The monster species that spawned more often: telepathically pearl (freq bonus 36) The monster species that spawned more often: twelve-headed hydra (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 12) The monster species that spawned more often: flathead (freq bonus 3) The monster species that spawned more often: mi-go operator (freq bonus 24) The monster species that spawned more often: mountain force nymph (freq bonus 36) The monster species that spawned more often: unreal force patch (freq bonus 32) The monster species that spawned more often: clairvoyant trove (freq bonus 20) The monster species that spawned more often: radio operator (freq bonus 12) The monster species that spawned more often: reflye (freq bonus 14) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 8) The monster species that never randomly spawned: petrified turret The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: watch kaptain The monster species that never randomly spawned: expository glen The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: watcher overlord The monster species that never randomly spawned: demagnetize pogroming credence The monster species that never randomly spawned: globalized gentler The monster species that never randomly spawned: Annika The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 17) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 36) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 54) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 13) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 5) Trap randomization happened for 1 in 338 traps Next attribute increase check would have come at turn 821 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (399) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook stone (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (orange visored helmet) * skullcap (complete helmet) * flack helmet (tasseled helmet) * crystal helm (internet helmet) * mining helm (yellow helmet) * field helm (dark helmet) * helm of safeguard (echo helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (yellow gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (worn-out sneakers) * boots of safeguard (hot boots) Scrolls scroll of healing (TOP SECRET DO NOT READ) scroll of mana (PENIS MASTURBATION) scroll of phase door (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of standard id (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (BORING BUT OPTIMAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.