Leeroy, lawful male redguardian Thalmor --- ---- |@@..... |.....$| |......| ......| ---.--F- [Leeroy the Concordate Agent] St12 Dx9 Co11 In5 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 559 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 16% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7548) The following skill became untrainable after a while: flail (turn 15690) The following skill couldn't be trained before a certain turn number is reached: axe (turn 25833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59771 Monster spawn increase reached its maximum at turn 175181 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4320960 The monster class that cannot be genocided was kobold The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: slow shadow (freq bonus 32) The monster species that spawned more often: red naga (freq bonus 20) The monster species that spawned more often: security bot (freq bonus 14) The monster species that spawned more often: aureolin spore (freq bonus 14) The monster species that spawned more often: balance drake (freq bonus 24) The monster species that spawned more often: latin six girl (freq bonus 48) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 21) The monster species that spawned more often: otaku (freq bonus 30) The monster species that spawned more often: Null, the Living Void (freq bonus 48) The monster species that spawned more often: clairvoyant trove (freq bonus 39) The monster species that spawned more often: acehack horror (freq bonus 42) The monster species that spawned more often: difficult lich (freq bonus 12) The monster species that spawned more often: houou (freq bonus 18) The monster species that spawned more often: ontario seaming (freq bonus 10) The monster species that spawned more often: printer daemon (freq bonus 54) The monster species that spawned more often: inertia drake (freq bonus 14) The monster species that spawned more often: hell witch (freq bonus 11) The monster species that spawned more often: pukelman (freq bonus 28) The monster species that spawned more often: ice spirit (freq bonus 26) The monster species that spawned more often: large weapon trove (freq bonus 24) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 7) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: young red dragon The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: futz valence The monster species that never randomly spawned: ring golem The monster species that never randomly spawned: hellweap troll The monster species that never randomly spawned: deflagrating cramped The monster species that never randomly spawned: grenade launcher The monster species that never randomly spawned: network worded The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: Mizuki Rashoujin The monster class that always generated with extra speed: bat or bird The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 23) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 20) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 4) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 2) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (387) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (formula one helmet) * skullcap (meso helmet) * flack helmet (mechanical helmet) * crystal helm (aluminium helmet) * mining helm (eternal helmet) * field helm (speechpipe helmet) * helm of safeguard (narrow helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (riding gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (steel toed boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (EPSTEST EPS) scroll of phase door (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (FORCE BOLT IS BROKEN) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) * scroll of extra healing (COMPILE SLEX SUDO UBUNTU) * scroll of greater mana restoration (YTTOCS PU EM MAEB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.