Leeroy, lawful male redguardian Thalmor #,# -------#####}}## },}------}. ---- $ }.....-,,,I%,,,# ##} #,.}}..}}.}}#}#} }-}}-- ....| }.}..}|}}}.}.}.#}}}}} #.#}#,|...}}}..,,,,,#.# }.<... }...} }}|...}.}#}#.}}.,,}.}.. },,,,,|.......|..}},..,,|..|.. ....} % %#}#........,.,,,#}}.}...|..}...,-...----}.}#}.##.,...... ....} % #..#-.-..-}#.##,,,,.........,,,.#..@# $ ##.|..}.} | ###.##}#,},,,####}}#,}...|,,,,##..#@#} % |...}} }.}} }}..}} }}}##},#}}}}}}}-}}}} #}}}}; -}}--- }#}#.}}# #,,,,,,,,,,,,,} `}# }....# ##}}}}#}#####,}} #,## }#####------###--##--------###)-}-##---#####-#-#--------,,# #......##...#......#.......#..##.#..............#.|,## |#..###.##.....#...#.....#.#.................#....#,# |..................................................,# --------------------..................>...........|,# $ |...............................,# * |..............................| ` $ -------------------------------- ( [Leeroy the Heretic Hunter] St11 Dx6 Co12 In11 Wi11 Ch10 ThaRedMalLaw Dlvl:2 $19 HP16(87) Pw54(54) AC5 Exp6 T1178 Hun Hld Latest messages You miss the eel-lizard completely. You miss the eel-lizard totally. You miss the eel-lizard. You hit the eel-lizard! The eel-lizard bites you! [-9 -> 30] The eel-lizard swings itself around you! You miss the eel-lizard by a league. You miss the eel-lizard. The eel-lizard bites you! [-10 -> 20] The eel-lizard pulls you into the water! You are being wrapped. You miss the eel-lizard. You hit the eel-lizard. The eel-lizard bites you! [-5 -> 16] Warning: HP low! The eel-lizard pulls you into the water! The eel-lizard drowns you... Your inventory Weapons a - an uncursed +4 elven broadsword (weapon in hand) {30} c - an uncursed +7 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} m - 5 uncursed +0 darts {0} n - 2 uncursed +0 orcish spears {24} o - a blessed +1 orcish dagger {4} s - 3 cursed rusty +1 knives {6} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} p - an uncursed +0 elven mithril-coat {60} Comestibles t - 6 uncursed slime molds {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions u - an uncursed finalized potion of extra healing {0} w - a blessed potion of clairvoyance {0} Wands v - an uncursed wand of cold (0:4) {0} Tools k - a * uncursed mirror {0} q - an uncursed tallow candle (2000) {0} r - a blessed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 282 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 71% Armor drop chance was reduced to 75% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 100) The following skill became untrainable after a while: polearms (turn 13601) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 52373) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38378 Monster spawn increase reached its maximum at turn 370178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2164290 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: ancient naga (freq bonus 28) The monster species that spawned more often: death maggot (freq bonus 20) The monster species that spawned more often: black wasp (freq bonus 36) The monster species that spawned more often: mad alchemist (freq bonus 20) The monster species that spawned more often: numb fly (freq bonus 36) The monster species that spawned more often: inertia colony (freq bonus 24) The monster species that spawned more often: Rosae (freq bonus 84) The monster species that spawned more often: old black dragon (freq bonus 12) The monster species that spawned more often: scrapotrice (freq bonus 48) The monster species that spawned more often: flailing aerobiology (freq bonus 5) The monster species that spawned more often: adroit maschera (freq bonus 60) The monster species that spawned more often: effeminate sentai (freq bonus 48) The monster species that spawned more often: demilich (freq bonus 15) The monster species that spawned more often: emperor mimic (freq bonus 5) The monster species that spawned more often: finer skittered (freq bonus 24) The monster species that spawned more often: pesky louse (freq bonus 6) The monster species that spawned more often: indefinite shouldest (freq bonus 12) The monster species that spawned more often: techno force patch (freq bonus 48) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 12) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: demilich permamimic The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: statable salamander equilibrate The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: indigo force fungus The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 27) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 11) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 5) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Trap randomization happened for 1 in 907 traps Next attribute increase check would have come at turn 1285 Strength training was 13 Dexterity training was 26 Wisdom training was 5 Constitution training was 34 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 230 points of nutrition remaining You were held by an eel-lizard You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (speechpipe helmet) * skullcap (tight helmet) * flack helmet (poor helmet) * crystal helm (secret helmet) * mining helm (aluminium helmet) * field helm (less helmet) * helm of safeguard (plumed helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (velvet gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (fleecy boots) * boots of safeguard (street boots) Scrolls scroll of healing (TRATS ARL) scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of phase door (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of standard id (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (0UTROSP3CTIVE) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) Potions potion of object detection (yerba mate) potion of extra healing (cherry-blossom) potion of clairvoyance (liquid) Wands wand of cold (maple) Tools mirror (looking glass) tallow candle (candle) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 20 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (34 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (4 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...