Leeroy, lawful male redguardian Thalmor ----- |...| |...| |...| |..@+ |F@.| ----- [Leeroy the Concordate Agent] St10 Dx10 Co7 In6 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: burnopathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 14 Implant identification only worked 1 times out of 94 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 11 Potion drop chance was reduced to 87% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: scimitar (turn 5) The following skill became untrainable if you tried to train it too early: morning star (turn 108) The following skill became untrainable after a while: enchantment spells (turn 23731) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 56617) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58583 Monster spawn increase reached its maximum at turn 122734 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4142597 The monster class that cannot be genocided was kobold The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: nexus turret (freq bonus 18) The monster species that spawned more often: mercury mushroom patch (freq bonus 24) The monster species that spawned more often: old deep dragon (freq bonus 14) The monster species that spawned more often: taker force patch (freq bonus 36) The monster species that spawned more often: floating skull (freq bonus 30) The monster species that spawned more often: false colony (freq bonus 20) The monster species that spawned more often: orange icky thing (freq bonus 12) The monster species that spawned more often: water wight (freq bonus 30) The monster species that spawned more often: ancient magic dragon (freq bonus 24) The monster species that spawned more often: tron bug (freq bonus 6) The monster species that spawned more often: wizard turret (freq bonus 48) The monster species that spawned more often: jumping ego kraken (freq bonus 10) The monster species that spawned more often: monstrous acid blob (freq bonus 12) The monster species that spawned more often: orphaned skean (freq bonus 12) The monster species that spawned more often: skillor trove (freq bonus 20) The monster species that spawned more often: trowelling council (freq bonus 36) The monster species that spawned more often: whiplargg (freq bonus 5) The monster species that spawned more often: black boomer (freq bonus 6) The monster species that spawned more often: minuscule permamimic (freq bonus 36) The monster species that spawned more often: instilled castellated (freq bonus 36) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 9) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: arcade scrub The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: punting penetrate The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: voracious ripper The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 22) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 21) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 18) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 14) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 12) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (cloudy helmet) * skullcap (grimace helmet) * flack helmet (weeping helmet) * crystal helm (hacker helmet) * mining helm (horned helmet) * field helm (complete helmet) * helm of safeguard (steel helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (inka gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (mud boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (LUXUS MODA) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (XERTH Q3) * scroll of extra healing (KILOBAT GIGABAT TERABAT) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.