Leeroy, lawful male redguardian Thalmor ----------- ....@.....| |..@.F....| ..........| |.......... ----------- [Leeroy the Concordate Agent] St7 Dx12 Co15 In4 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 70% Wand drop chance was reduced to 85% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 62% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body armor (turn 19) The following skill became untrainable if you tried to train it too early: javelin (turn 272) The following skill became untrainable after a while: techniques (turn 32171) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 44204) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26507 Monster spawn increase reached its maximum at turn 216999 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4921168 The monster class that cannot be genocided was golem The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: forgotten boomer (freq bonus 84) The monster species that spawned more often: platypus (freq bonus 156) The monster species that spawned more often: better clockwork soldier (freq bonus 21) The monster species that spawned more often: giant amulet trove (freq bonus 16) The monster species that spawned more often: small rust monster (freq bonus 12) The monster species that spawned more often: sticky mushroom (freq bonus 120) The monster species that spawned more often: fake stalk (freq bonus 33) The monster species that spawned more often: shortcross girl (freq bonus 52) The monster species that spawned more often: giant frog (freq bonus 14) The monster species that spawned more often: Marian's persian boot (freq bonus 15) The monster species that spawned more often: stardust mold (freq bonus 16) The monster species that spawned more often: observably shushing git (freq bonus 7) The monster species that spawned more often: quantum crasher (freq bonus 36) The monster species that spawned more often: uber pwnzor (freq bonus 15) The monster species that spawned more often: colluded mushroom (freq bonus 15) The monster species that spawned more often: sche nifa (freq bonus 24) The monster species that spawned more often: mega goblin (freq bonus 28) The monster species that spawned more often: stump quarreling (freq bonus 12) The monster species that spawned more often: legion devil rayman (freq bonus 42) The monster species that spawned more often: novice medium wall (freq bonus 21) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: masticating signora captaincy The monster species that never randomly spawned: rarity collector The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: marjid The monster species that never randomly spawned: gamer The monster species that never randomly spawned: terchet spore The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: Harro The monster species that never randomly spawned: porter mimic The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 209) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 35) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 20) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 13) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Trap randomization happened for 1 in 932 traps Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword stone (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (crazy helmet) * skullcap (space helmet) * flack helmet (guzzle helmet) * crystal helm (organic helmet) * mining helm (kitchen hat) * field helm (echo helmet) * helm of safeguard (cloudy helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (rayductnay gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (plof heels) * boots of safeguard (ski heels) Scrolls scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (BURKINI FASO) scroll of standard id (VUS AS CORIUMA) scroll of cure (LUXUS MODA) * scroll of extra healing (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.