Leeroy, lawful male redguardian Thalmor --.---.------------- ------- |..........................| |..........................| |..........................| |..........................| -..@@......................| ---------------------------- [Leeroy the Concordate Agent] St7 Dx9 Co5 In11 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 122) The following skill became untrainable if you tried to train it too early: trident (turn 10170) The following skill became untrainable after a while: high heels (turn 41016) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 54319) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49532 Monster spawn increase reached its maximum at turn 98388 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 337671 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 3) The monster species that spawned more often: thunder caller (freq bonus 2) The monster species that spawned more often: boojum (freq bonus 6) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 8) The monster species that spawned more often: exeggcute (freq bonus 8) The monster species that spawned more often: flibbertigibbet avowable (freq bonus 18) The monster species that spawned more often: excusing wearer turpitude (freq bonus 8) The monster species that spawned more often: darking supersede tweezing mispronounce (freq bonus 54) The monster species that spawned more often: intelligent piercer (freq bonus 9) The monster species that spawned more often: paralysis elemental (freq bonus 18) The monster species that spawned more often: aureolin spore (freq bonus 2) The monster species that spawned more often: pellet warrior (freq bonus 4) The monster species that spawned more often: baby brood wasp (freq bonus 2) The monster species that spawned more often: eye of chaos (freq bonus 6) The monster species that spawned more often: starter grue (freq bonus 3) The monster species that spawned more often: hell bride (freq bonus 18) The monster species that spawned more often: marjorid (freq bonus 8) The monster species that spawned more often: tiny lurker (freq bonus 6) The monster species that spawned more often: hoisting bittern (freq bonus 4) The monster species that spawned more often: jungle warrior (freq bonus 10) The monster species that spawned more often: charcoal patch (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: frost grue The monster species that never randomly spawned: anti-intrinsic vortex The monster species that never randomly spawned: mason The monster species that never randomly spawned: transfinite hardest goose The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: puttering recognized The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 31) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 31) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 35) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 12) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 5) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (854) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (thinking helmet) * skullcap (speechpipe helmet) * flack helmet (radio helmet) * crystal helm (grunter helmet) * mining helm (internet helmet) * field helm (green bowel) * helm of safeguard (inkcoat helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (poor gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (plateau boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of mana (PEWDYWYPIE) scroll of phase door (GNIK SISI VLE) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (I WANT TO SEE URANUS TOO) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (PSERPHERCHO THNERBECH CHARCHERBER YEICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.