Leeroy, lawful male redguardian Thalmor ---------- |........| |...@..$.| |..@.....| -------- [Leeroy the Concordate Agent] St12 Dx13 Co11 In9 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: technicality You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 28) The following skill became untrainable if you tried to train it too early: elemental spells (turn 60) The following skill became untrainable after a while: protection spells (turn 21395) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 47076) Sticky curses were more common by 24% Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13599 Monster spawn increase reached its maximum at turn 120118 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 539500 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: bad growth (freq bonus 21) The monster species that spawned more often: padawan (freq bonus 21) The monster species that spawned more often: kamikaze cockatrice (freq bonus 6) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 10) The monster species that spawned more often: psycho rubber (freq bonus 12) The monster species that spawned more often: irresistible mushroom (freq bonus 20) The monster species that spawned more often: hidden cockatrice (freq bonus 54) The monster species that spawned more often: lingam wave (freq bonus 8) The monster species that spawned more often: very old blood dragon (freq bonus 84) The monster species that spawned more often: footpad (freq bonus 10) The monster species that spawned more often: abnormal mold (freq bonus 4) The monster species that spawned more often: hallu trove (freq bonus 4) The monster species that spawned more often: grim lich (freq bonus 15) The monster species that spawned more often: real earth hound (freq bonus 10) The monster species that spawned more often: forgotten ufo part (freq bonus 14) The monster species that spawned more often: petty sand raider (freq bonus 15) The monster species that spawned more often: elder silver dragon (freq bonus 8) The monster species that spawned more often: cyan mold (freq bonus 4) The monster species that spawned more often: sin image (freq bonus 10) The monster species that spawned more often: young deep dragon (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: kingler The monster species that never randomly spawned: reflye The monster species that never randomly spawned: metallic star The monster species that never randomly spawned: slow stalk The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: pseudo-erotic smoker bitch The monster species that never randomly spawned: real nexus hound The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 16) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 13) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 4) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 3) Trap randomization happened for 1 in 103 traps Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having technicality (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (spinning helmet) * skullcap (horned helmet) * flack helmet (etched helmet) * crystal helm (kitchen hat) * mining helm (space helmet) * field helm (grimace helmet) * helm of safeguard (ruined helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (failuncap gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (side zip boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (MASS ABORTION CAMP) scroll of mana (MEAD NI NAJAP) scroll of phase door (LASH EM EXTENDED BALROG SHOW) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of extra healing (MI AKUS NEEEEEE) * scroll of greater mana restoration (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.