Leeroy, lawful male redguardian Thalmor -------------------- .............@.....| |.............@....| |..................| -------------------- [Leeroy the Concordate Agent] St12 Dx7 Co7 In6 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: freezopathy You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 23% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 87% Wand drop chance was reduced to 80% Potion drop chance was reduced to 94% Armor drop chance was reduced to 92% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 14) The following skill became untrainable if you tried to train it too early: club (turn 531) The following skill became untrainable after a while: divination spells (turn 9555) The following skill couldn't be trained before a certain turn number is reached: club (turn 69930) Heavy curses were more common by 31% Prime curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68974 Monster spawn increase reached its maximum at turn 210221 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5593808 The monster class that cannot be genocided was mimic The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 21) The monster species that spawned more often: master lichen (freq bonus 12) The monster species that spawned more often: beg rumbaed (freq bonus 18) The monster species that spawned more often: dervish (freq bonus 48) The monster species that spawned more often: ice elemental (freq bonus 12) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 18) The monster species that spawned more often: ingestion wonderment (freq bonus 6) The monster species that spawned more often: terchet patch (freq bonus 36) The monster species that spawned more often: gravity force fungus (freq bonus 18) The monster species that spawned more often: vacuum patch (freq bonus 12) The monster species that spawned more often: stag beetle (freq bonus 42) The monster species that spawned more often: pit viper (freq bonus 6) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 10) The monster species that spawned more often: lucid monster (freq bonus 21) The monster species that spawned more often: porter magic-colored fungus (freq bonus 28) The monster species that spawned more often: cheshire cat (freq bonus 24) The monster species that spawned more often: seconded washwoman (freq bonus 12) The monster species that spawned more often: shock turret (freq bonus 24) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 14) The monster species that spawned more often: war bear (freq bonus 84) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 9) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: hierarchy tapeline voucherable The monster species that never randomly spawned: drakeling mummy The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: begun weanling The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: unexpurgated atrium The monster species that never randomly spawned: stardust warp fungus The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: wide eye type The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 17) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 2) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 104) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 12) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 12) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) Trap randomization happened for 1 in 659 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear stone (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat stone (rubynus helmet) * skullcap (less helmet) * flack helmet (engraved helmet) * crystal helm (wok-shaped helmet) * mining helm (viking helmet) * field helm (tight helmet) * helm of safeguard (full helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (brand-new gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (radiant heels) * boots of safeguard (arcane boots) Scrolls scroll of healing (ISAY INAY) scroll of mana (ENO OWT EERHT) scroll of phase door (ITS ALL MINE) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (YOU GOTTA TALK TO THE AMYFICATION) * scroll of extra healing (I CAST FIST) * scroll of greater mana restoration (SCENTFUL PERFUME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.