Leeroy, lawful male redguardian Thalmor ------ |.#.$| .....| ...| (.@- ........$.| |..@.| - -+------ ------ [Leeroy the Concordate Agent] St7 Dx11 Co6 In9 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 12 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 43 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 53% Potion drop chance was reduced to 95% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bow (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 84) The following skill became untrainable after a while: elemental spells (turn 42946) The following skill couldn't be trained before a certain turn number is reached: saber (turn 34816) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30068 Monster spawn increase reached its maximum at turn 75409 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540000 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: pink beetle (freq bonus 4) The monster species that spawned more often: leavening farrowed (freq bonus 8) The monster species that spawned more often: nuclear winter bomb (freq bonus 14) The monster species that spawned more often: longly congeneric (freq bonus 10) The monster species that spawned more often: brown bulb (freq bonus 3) The monster species that spawned more often: new jabberwock (freq bonus 16) The monster species that spawned more often: tank warrior (freq bonus 24) The monster species that spawned more often: elder earth elemental (freq bonus 12) The monster species that spawned more often: year issuably (freq bonus 18) The monster species that spawned more often: werewaterelemental (freq bonus 4) The monster species that spawned more often: burner ant (freq bonus 8) The monster species that spawned more often: Vilea (freq bonus 20) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 18) The monster species that spawned more often: maneuvered devolving (freq bonus 12) The monster species that spawned more often: justify clucking (freq bonus 5) The monster species that spawned more often: condemned one (freq bonus 32) The monster species that spawned more often: undead mushroom (freq bonus 5) The monster species that spawned more often: whirlier exhalent (freq bonus 16) The monster species that spawned more often: phasing trapper (freq bonus 42) The monster species that spawned more often: spider monkey (freq bonus 12) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: gnomish guild adept The monster species that never randomly spawned: axial ray The monster species that never randomly spawned: thermosphere slog The monster species that never randomly spawned: evasive unveiling The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: Felix The monster species that never randomly spawned: subsection unwrapped The monster species that never randomly spawned: meme force patch The monster species that never randomly spawned: misarranged untidily The monster species that never randomly spawned: stone soup mummy The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 16) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 436) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 32) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 32) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 73) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 87) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 5) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: acid pit The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 2) Trap randomization happened for 1 in 87 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (organic helmet) * skullcap (knowledgeable helmet) * flack helmet (yellow helmet) * crystal helm (golden helmet) * mining helm (winged helmet) * field helm (spinning helmet) * helm of safeguard (dim colored helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (padded gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (winter boots) * boots of safeguard (riding boots) Scrolls scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (EDO MATIESTO) scroll of cure (BUSTER HYMEN) * scroll of extra healing (DEBT) * scroll of greater mana restoration (EUROVISION FARCE CONTEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.