Leeroy, lawful male redguardian Thalmor --.--|-- .o.oo.. |ooooo.| |.ooo.@| |....@.| -------- [Leeroy the Concordate Agent] St5 Dx11 Co13 In7 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Pick an object. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 28% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 18% Implant drop chance was reduced to 88% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 74% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: high heels (turn 54) The following skill became untrainable if you tried to train it too early: axe (turn 12) The following skill became untrainable after a while: javelin (turn 30750) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 62683) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54010 Monster spawn increase reached its maximum at turn 82682 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 901952 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: sea monster (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Count Urcula (freq bonus 18) The monster species that spawned more often: ankou (freq bonus 10) The monster species that spawned more often: little pig (freq bonus 24) The monster species that spawned more often: amorphous stalk (freq bonus 18) The monster species that spawned more often: giant brass frog (freq bonus 60) The monster species that spawned more often: satiated soul (freq bonus 10) The monster species that spawned more often: Uruk-shark (freq bonus 16) The monster species that spawned more often: churel (freq bonus 15) The monster species that spawned more often: edgy sphere (freq bonus 96) The monster species that spawned more often: quart recreation donated (freq bonus 10) The monster species that spawned more often: weaponized dinosaur (freq bonus 6) The monster species that spawned more often: tasloi chief (freq bonus 21) The monster species that spawned more often: K14 (freq bonus 12) The monster species that spawned more often: multicolor beam (freq bonus 20) The monster species that spawned more often: Klaf (freq bonus 14) The monster species that spawned more often: taliban militia (freq bonus 72) The monster species that spawned more often: shard warp patch (freq bonus 18) The monster species that spawned more often: blue yeek (freq bonus 12) The monster species that spawned more often: energy hound (freq bonus 126) The monster species that spawned more often: stashing acceptable (freq bonus 48) The monster trait that was more common: monsters that can throw boulders (freq bonus 8) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 7) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster species that never randomly spawned: farao mummy The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: insane nymph The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: mote of light The monster species that never randomly spawned: luminescent fungus The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: time force fungus The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 6) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 54) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 98) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 17) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 14) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 96) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 2) Trap randomization happened for 1 in 165 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (yellow helmet) * skullcap (etheric helmet) * flack helmet (radiant helmet) * crystal helm (meso helmet) * mining helm (wide conical hat) * field helm (great helmet) * helm of safeguard (deformed helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (dusty gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (fleecy boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (AINZ OOAL GOWN) scroll of mana (IAIA IAKOUBIAI IO ERBETH) scroll of phase door (IYI) scroll of standard id (NOTHING IS FAKE) scroll of cure (SMIRITELNAYA RUBASHKA) * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of greater mana restoration (BLESSED GENOCIDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.