Leeroy, lawful male fenek Anachronist -------- |......| ....:.+ |......| ......| |...`..| |@@....| -------- [Leeroy the Survivor] St13 Dx5 Co11 In9 Wi6 Ch7 AnaFenMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-4 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male fenek Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Pick an object. @ a human or elf or you (fenek anachronist called Leeroy, on a staircase) Accessing Pokedex entry for anachronist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Greatly reduces your contamination when used. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 141 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 90% Wand drop chance was reduced to 85% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 88% Tool drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: sexy flats (turn 10) The following skill became untrainable if you tried to train it too early: general combat (turn 456) The following skill became untrainable after a while: polymorphing (turn 17361) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 37181) Sticky curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38445 Monster spawn increase reached its maximum at turn 164565 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 640764 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: wand golem (freq bonus 21) The monster species that spawned more often: forgetter (freq bonus 24) The monster species that spawned more often: policeman (freq bonus 16) The monster species that spawned more often: acidic fungus (freq bonus 16) The monster species that spawned more often: greater chaotic servant (freq bonus 48) The monster species that spawned more often: devil's bug (freq bonus 8) The monster species that spawned more often: poison trove (freq bonus 10) The monster species that spawned more often: master mind flayer (freq bonus 16) The monster species that spawned more often: Antimatter Kchief (freq bonus 12) The monster species that spawned more often: navy fungus (freq bonus 12) The monster species that spawned more often: Kroo the Kobold King (freq bonus 12) The monster species that spawned more often: row:percentd col:percentd (freq bonus 12) The monster species that spawned more often: asterisker (freq bonus 6) The monster species that spawned more often: wirelessed pincushion innocuously chump overwriting (freq bonus 8) The monster species that spawned more often: sucker stalk (freq bonus 28) The monster species that spawned more often: suicide dragon (freq bonus 16) The monster species that spawned more often: benzine equinity nippier (freq bonus 15) The monster species that spawned more often: boa varier honeysuckle (freq bonus 8) The monster species that spawned more often: chromatic hound (freq bonus 16) The monster species that spawned more often: Sabrina (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster species that never randomly spawned: gru The monster species that never randomly spawned: giant praying mantis The monster species that never randomly spawned: conn stile charted The monster species that never randomly spawned: stealstealsteal nymph The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: borer beetle The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: nonparliamentary swayable The monster species that never randomly spawned: spokespeople toothiest unsheathing The monster species that never randomly spawned: sea horse The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 15) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 19) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 4) Trap randomization happened for 1 in 954 traps Trap difficulty was increased by 62 Next attribute increase check would have come at turn 1570 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having confusion resistance (0) You had automatic searching You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ill cloak) Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (NOLIFEFORCE) scroll of standard id (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.