Leeroy, lawful male redguardian Thalmor ---------- |........ |.r.....@| |....{.Z@+ ---------- [Leeroy the Concordate Agent] St12 Dx11 Co14 In11 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: psi resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 34 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 77% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: bow (turn 2) The following skill became untrainable if you tried to train it too early: spear (turn 156) The following skill became untrainable after a while: protection spells (turn 58007) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 25374) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106710 Monster spawn increase reached its maximum at turn 244320 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 14015786 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rodent (freq bonus 4) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: Judge Mortis (freq bonus 24) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 24) The monster species that spawned more often: hunting gremlin (freq bonus 18) The monster species that spawned more often: Policeman Kaptain (freq bonus 14) The monster species that spawned more often: gruesome troll (freq bonus 9) The monster species that spawned more often: yellow jacket (freq bonus 72) The monster species that spawned more often: Uruk-hai (freq bonus 10) The monster species that spawned more often: Skylla (freq bonus 36) The monster species that spawned more often: lava gazer (freq bonus 24) The monster species that spawned more often: staking photospheric (freq bonus 36) The monster species that spawned more often: flying domestic nymph (freq bonus 10) The monster species that spawned more often: inscription sarcasm (freq bonus 8) The monster species that spawned more often: ultra demon (freq bonus 32) The monster species that spawned more often: dim mushroom (freq bonus 36) The monster species that spawned more often: kusoll (freq bonus 12) The monster species that spawned more often: uber stalkish (freq bonus 15) The monster species that spawned more often: adulterant tercel (freq bonus 14) The monster species that spawned more often: giant mottled termite (freq bonus 10) The monster species that spawned more often: geek (freq bonus 10) The monster species that spawned more often: acid mage (freq bonus 24) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: vising thailand The monster species that never randomly spawned: formian crusher The monster species that never randomly spawned: villithid The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: spottiest toileting The monster species that never randomly spawned: greater owlbear The monster species that never randomly spawned: breakoff growth The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: rngeneral The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 132) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 39) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 16) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 23) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 20) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 14) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 3) Trap randomization happened for 1 in 837 traps Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having psi resistance (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1022) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (viking helmet) * skullcap (middle-earth helmet) * flack helmet (rotating helmet) * crystal helm (dim colored helmet) * mining helm (long-hair helmet) * field helm (frequent helmet) * helm of safeguard (guzzle helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (demolition gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (red sneakers) * boots of safeguard (wedge boots) Scrolls scroll of healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (FUCK THE LORD OF THE FUCKUBI) * scroll of extra healing (ATTACK BY MOVING FAST) * scroll of greater mana restoration (SEXY FARTING BUTT EDITION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.