Leeroy, lawful male redguardian Thalmor --------- |..@....| |...@...| |.......| |.......| |.:.....+ --.------ [Leeroy the Concordate Agent] St9 Dx6 Co11 In6 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: psi resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 62% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 71% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: riding (turn 48) The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable after a while: devices (turn 27061) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43852) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46306 Monster spawn increase reached its maximum at turn 123534 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 777559 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: gnome (freq bonus 12) The monster species that spawned more often: grotesque gremlin (freq bonus 60) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 26) The monster species that spawned more often: star ray (freq bonus 30) The monster species that spawned more often: madam lein (freq bonus 136) The monster species that spawned more often: ensnare recitation (freq bonus 28) The monster species that spawned more often: poison gas spore (freq bonus 88) The monster species that spawned more often: winter wolf boss (freq bonus 36) The monster species that spawned more often: hateful whispers (freq bonus 39) The monster species that spawned more often: weregiantant (freq bonus 45) The monster species that spawned more often: alucard cosplayer (freq bonus 48) The monster species that spawned more often: polychrome boomer (freq bonus 64) The monster species that spawned more often: deceiving growth (freq bonus 13) The monster species that spawned more often: clocksteelworks (freq bonus 48) The monster species that spawned more often: destroyer (freq bonus 28) The monster species that spawned more often: trap warp patch (freq bonus 39) The monster species that spawned more often: rainbow dragon (freq bonus 39) The monster species that spawned more often: adulation thanked (freq bonus 135) The monster species that spawned more often: qualitatively wennish colossally sidelight stray (freq bonus 42) The monster species that spawned more often: Melkor (freq bonus 84) The monster species that spawned more often: intelligent ripper (freq bonus 17) The monster trait that was more common: monsters that mumble (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 16) The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: little grey alien The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: tear bulb The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: mailable ex alcove regiment The monster species that never randomly spawned: copper dragon The monster species that never randomly spawned: cursed star The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 22) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 40) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 22) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 12) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 77) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Trap randomization happened for 1 in 9 traps Trap difficulty was increased by 93 Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (452) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (crested helmet) * skullcap (grunter helmet) * flack helmet (padded helmet) * crystal helm (tight helmet) * mining helm (yellow helmet) * field helm (chain-aventailed helmet) * helm of safeguard (rural helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (black gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (flipflops) * boots of safeguard (femmy boots) Scrolls scroll of healing (BLEEP BOOP BEEP) scroll of mana (ROOT CANAL THERAPY) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (MUMAK MUST DIE) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (HOLLANDS ANTJE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.