Leeroy, lawful male redguardian Thalmor -------------.----------+--- |..........................| |..........................| |..........................| |..........................| |..........................| |..........................| |......................@@..| |..........................| ---------------------------- [Leeroy the Concordate Agent] St9 Dx10 Co12 In6 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 78% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: dagger (turn 310) The following skill became untrainable after a while: lance (turn 31779) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 31392) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41562 Monster spawn increase reached its maximum at turn 134004 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1437928 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: horror mage (freq bonus 8) The monster species that spawned more often: mind flayer zombie (freq bonus 14) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 8) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 8) The monster species that spawned more often: crane fertilize (freq bonus 24) The monster species that spawned more often: iceblock vortex (freq bonus 9) The monster species that spawned more often: tushing decrease (freq bonus 30) The monster species that spawned more often: curiously materialistically (freq bonus 6) The monster species that spawned more often: volcanic blob (freq bonus 4) The monster species that spawned more often: differently robbed (freq bonus 4) The monster species that spawned more often: werepanther (freq bonus 5) The monster species that spawned more often: Denise (freq bonus 28) The monster species that spawned more often: palomino sunspot malty (freq bonus 45) The monster species that spawned more often: varicolored purulently queerish (freq bonus 10) The monster species that spawned more often: poppycock awake (freq bonus 24) The monster species that spawned more often: juju zombi (freq bonus 8) The monster species that spawned more often: killer hydra (freq bonus 8) The monster species that spawned more often: nausorn (freq bonus 36) The monster species that spawned more often: Naga Raja (freq bonus 30) The monster species that spawned more often: tortoise (freq bonus 20) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster species that never randomly spawned: maud mold The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: spinner patch The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: unbendable tinfoil petitioner routing saintlier The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: petty acehack horror The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 18) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 24) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 14) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 8) Trap randomization happened for 1 in 426 traps Next attribute increase check would have come at turn 525 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (fish bowl) * skullcap (narrow helmet) * flack helmet (cone-shaped helmet) * crystal helm (weeping helmet) * mining helm (plumed helmet) * field helm (wok-shaped helmet) * helm of safeguard (hacker helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (parked gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (platform boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (ENO OWT EERHT) * scroll of extra healing (ITAINO ITAINO TONDEKE) * scroll of greater mana restoration (ORC WIZARD FOR SMASH 5) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.