Leeroy, lawful male redguardian Thalmor ...#### ..... ###.. . ### ### #... ..... .# #. ..... ... . ...## ####... .## ......).....# #..... ... .......# .. ..^ .....).. .. .. ....^...... ..... . # ........ .. . ... ..... ........ .... . ..# # . ..... . ...).. .. .... .... . . # #. .. .. . ` #..... ... I f.. ..# #. ..... .. ... ##.EE.. .. ###. . .. .. . . .... ##E@. . ######..... . ..... ... . ### # ..... `. .... .)[. ... ..... ..... .. ...%. ... ....... . ..... . .^[....<. ..... ..... . . #... .. . . . ....######.. #. # ........# #.. . .. ## ..#### # . . ..## # # . ...... ##^..... ## # [Leeroy the enemy of Talos] St16 Dx13 Co9 In15 Wi5 Ch6 ThaRedMalLaw Min:9 $0 HP-1(108) Pw56(56) AC-10 Exp10 T7646 Par Leg Latest messages The noxious elemental misses. The timid troll is suddenly very hot! (3x) You have a sad feeling for a moment, then it passes. The mean astral elemental touches you! [-1 -> 42] You are frozen by the mean astral elemental! [-12 -> 30] The mean astral elemental just misses! (2x) Your anti-government helmet blocks the mean astral elemental's attack. Your plate mail blocks the noxious elemental's attack. Your anti-government helmet blocks the mean astral elemental's attack. The mean astral elemental misses. The noxious elemental claws you! [-5 -> 26] The heavy girl kicks you! The heavy girl does a round-house and painfully hits you with her combat boots! You hear the howling of the CwnAnnwn... [-22 -> 4] Warning: HP low! You die... Your inventory Weapons a - a blessed +5 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} i - 13 uncursed +0 elven arrows {0} A - 32 uncursed +0 darts {0} M - 4 uncursed +6 elven daggers named These Precious Illusions (in quiver) {16} O - the uncursed +0 bent sable named Guardian of Aranoch (weapon in hand) {16} Armor m - an uncursed +1 pair of jumping boots (being worn) {8} x - an uncursed rusty +0 plate mail (being worn) {200} B - a blessed +4 pair of leather gloves (being worn) {4} H - an uncursed +1 enchanted (of fear) platinum dragon scale mail {20} I - an uncursed burnt +1 enchanted (of fire resistance) wonder helmet (being worn) {20} Comestibles p - an uncursed eucalyptus leaf {0} r - 3 uncursed bananas {0} u - an uncursed lizard corpse {10} v - 3 uncursed cream pies {0} U - an uncursed melon {0} W - an uncursed tripe ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - an uncursed greased scroll of mana {0} j - an uncursed scroll of cure {0} X - a blessed scroll of healing {0} Wands k - an uncursed wand of create monster (0:0) {0} l - an uncursed wand of lightning (0:1) {0} o - an uncursed wand of fear (0:9) {0} K - an uncursed wand of probing (0:20) {0} Tools b - a * uncursed bottle {1} t - an uncursed tin whistle {0} w - an uncursed magic whistle {0} C - an uncursed +0 unicorn horn {8} J - an uncursed +0 grappling hook {12} L - the uncursed ice box of waterproofing named Ice Block Harharharharhar {970} Q - an uncursed partly used wax candle (1857) {0} T - an uncursed beartrap {20} V - an uncursed beartrap {20} Gems R - an uncursed +0 touchstone called 1 Venoms Z - an uncursed acid venom {1} Contents of the ice box of waterproofing named Ice Block Harharharharhar: 11 uncursed +0 bullets {0} 5 uncursed +0 crossbow bolts {0} an uncursed potion of fruit juice called juice {0} 3 uncursed food rations {0} an uncursed sprig of wolfsbane {0} an uncursed fortune cookie {0} 2 blessed apples {0} an uncursed egg {0} 4 uncursed oranges {0} an uncursed porter lichen corpse {20} a blessed +0 pair of gauntlets {4} an uncursed +0 spirit axe {24} an uncursed +0 wooden stake {8} an uncursed +0 long sword {16} a blessed +0 long sword {16} an uncursed +0 bronze plate mail {200} 1228 gold pieces {0} the uncursed +0 axe named Arabella's Artifact Creation Result {24} an uncursed +0 crossbow {20} 5 uncursed +0 worthless pieces of yellow glass {5} 2 cursed scrolls of healing {0} an uncursed scroll of greater mana restoration {0} an uncursed scroll of magic mapping {0} a cursed finalized scroll of confuse monster {0} a cursed scroll of stinking cloud {0} a blessed scroll of root password detection {0} an uncursed +0 dwarvish iron helm {16} an uncursed +0 elven mithril-coat {60} an uncursed +0 pistol {8} an uncursed +0 spirit axe {24} an uncursed spellbook of confuse monster (1:3) {0} the uncursed +0 scale mail named Dark Magic {100} an uncursed +1 scimitar {16} a cursed -1 orcish dagger {4} a cursed amulet of restful sleep {0} a * uncursed mirror {0} an uncursed wand of draining (0:7) {0} an uncursed wand of bad effect (0:14) {0} a cursed potion of acid {0} an uncursed finalized potion of speed {0} a cursed potion of ESP {0} an uncursed potion of paralysis {0} an uncursed finalized potion of invisibility {0} an uncursed scroll of teleportation {0} an uncursed potion of Pan Galactic Gargle Blaster {0} 4 uncursed asian pears {0} an uncursed +0 worthless piece of blue glass {1} 2 uncursed +1 worthless pieces of teal glass {2} an uncursed potion of monster detection {0} a blessed +0 worthless piece of pink glass {1} an uncursed +0 worthless piece of pink glass {1} the uncursed spellbook of slow monster named Giant Shooting Range (5:3) {0} an uncursed wand of create monster (2:23) {0} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 34 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 72% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 89% Tool drop chance was reduced to 72% Food drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: protection spells (turn 37) The following skill became untrainable if you tried to train it too early: sexy flats (turn 8) The following skill became untrainable after a while: firearms (turn 60966) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37915) Number of artifacts generated was 6 Number of fake artifacts generated was 10 Monster spawn increase started at turn 97726 Monster spawn increase reached its maximum at turn 171891 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7593540 The monster class that cannot be genocided was dragon The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: giant lamprey (freq bonus 12) The monster species that spawned more often: Dire Era (freq bonus 64) The monster species that spawned more often: barnacle covered golem (freq bonus 24) The monster species that spawned more often: false warp patch (freq bonus 6) The monster species that spawned more often: Amelje (freq bonus 24) The monster species that spawned more often: difficult lead golem (freq bonus 4) The monster species that spawned more often: tech turret (freq bonus 6) The monster species that spawned more often: guardian nymph (freq bonus 3) The monster species that spawned more often: telepathically pearl (freq bonus 16) The monster species that spawned more often: killer apple (freq bonus 10) The monster species that spawned more often: ninja (freq bonus 12) The monster species that spawned more often: absent stalk (freq bonus 30) The monster species that spawned more often: nexus quylthulg (freq bonus 12) The monster species that spawned more often: ice elemental (freq bonus 60) The monster species that spawned more often: Mokona the Moogle (freq bonus 12) The monster species that spawned more often: frost zruty (freq bonus 12) The monster species that spawned more often: purple wraith (freq bonus 48) The monster species that spawned more often: storm support (freq bonus 12) The monster species that spawned more often: hanging property (freq bonus 3) The monster species that spawned more often: health trove (freq bonus 18) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: tonic shifter The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: sudden goalscorer The monster species that never randomly spawned: hecticly flooder highlighting township moralistically coagulator The monster species that never randomly spawned: who The monster species that never randomly spawned: shitty warp fungus The monster species that never randomly spawned: splicerus The monster species that never randomly spawned: zombee The monster species that never randomly spawned: immobile growth The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 352) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 36) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 17) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 16) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 54) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 4) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 9441 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 0 The escalating chokhmah attack damage was 1 You were fire resistant You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-10) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having polymorph control (0) You had wounded legs (37) You saw invisible You had infravision You had 522 points of nutrition remaining You aggravated monsters You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 56% 111% b - confuse monster 2 enchant 56% 281% Techniques known in the end Name Level Status appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Reloading(459) invoke deity 10 R Prepared(0) dazzle 6X Prepared(0) ward against flame 1X Prepared(0) draw energy 1X Prepared(0) iron skin 1X Not Ready(3460) Discoveries Artifacts Ice Block Harharharharhar [unaligned ice box of waterproofing] Amulets amulet of life saving (drake tooth) amulet of restful sleep (square) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (netradiation helmet) * skullcap (cold-blooded helmet) * flack helmet (hacker helmet) * crystal helm (yellow helmet) * mining helm (middle-earth helmet) * field helm (long-hair helmet) * helm of safeguard (rotating helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (black gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (hugging boots) * boots of safeguard (tightly fitting boots) cloak of quenching (voluminous cloak) jumping boots (yellow sneakers) wonder helmet (anti-government helmet) gauntlets (failuncap gloves) Scrolls scroll of healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of mana (USER DEATH IMMINENT) scroll of phase door (NOTARY SOJAC) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (YOU DO NOT GO PAST AT ME) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of destroy armor (COPAC DE INUNDATII) scroll of teleportation (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of genocide (RGB ZNFUVAALL CRERIBQ) scroll called enchant armor (PLAY DOT POKEMONSHOWDOWN DOT COM) scroll of stinking cloud (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of magic mapping (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of gold detection (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of trap disarming (WASH EM EXTENDED LAUNDRY SERVICE) scroll of enchant armor (NNA GI NA ARA MKPURU AMU) scroll of amnesia (EX PROTEO) scroll of identify (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of root password detection (SUDDENLY THE ALTAR VANISHES) scroll of confuse monster (THREW THE PIN INSTEAD OF THE GRENADE) scroll called scare monster (VO FACIAM) Spellbooks spellbook of slow monster (trembling) spellbook of confuse monster (light cyan) Potions potion of paralysis (luminescent) potion of gain level (clover) potion of fruit juice called juice (venomous) potion of acid (pseudo-violet) potion of speed (baby's breath) potion of ESP (starlight) potion of invisibility (tesco value) potion of Pan Galactic Gargle Blaster (mulled) potion of monster detection (dark green) Wands wand of magic missile (mercury) wand of bad effect (flathead) wand of draining (oozing) wand of lightning (ironwood) wand of create monster (teak) wand of sleep (stable) wand of digging (mahogany) wand of probing (fucked) wand of fear (tin) Tools magic whistle (whistle) ice box of waterproofing (cooling box) tin whistle (whistle) grappling hook (iron hook) wax candle (candle) mirror (looking glass) Gems worthless piece of yellow glass (yellow) touchstone called 1 (gray) worthless piece of blue glass (blue) worthless piece of teal glass (teal) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 9 Level 9: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 88 times You never prayed to the gods You hit with a wielded weapon 360 times You killed 248 monsters You read items or engraved 56 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (67 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (44 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (29 of 160) searching [Unskilled] (max Expert) (13 of 20) spirituality [Basic] (max Expert) (118 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (5 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (86 of 160) two-weapon combat [Skilled] (max Expert) (161 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (5 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (5 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (147 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (114 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (21 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...