Leeroy, lawful male redguardian Thalmor ------ ---....| |......| |......| |....@@| |......+ |....--- ----- [Leeroy the Concordate Agent] St9 Dx12 Co11 In7 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 26) The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable after a while: scimitar (turn 57717) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 43407) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63661 Monster spawn increase reached its maximum at turn 157853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 559329 The monster class that cannot be genocided was mimic The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: ice growth (freq bonus 60) The monster species that spawned more often: warper (freq bonus 22) The monster species that spawned more often: porter xorn permamimic (freq bonus 8) The monster species that spawned more often: reaper warp fungus (freq bonus 21) The monster species that spawned more often: purple patch (freq bonus 24) The monster species that spawned more often: color-changing bulb (freq bonus 16) The monster species that spawned more often: wailing beast (freq bonus 16) The monster species that spawned more often: Chelsea Rorec (freq bonus 27) The monster species that spawned more often: greater amnesia vortex (freq bonus 18) The monster species that spawned more often: septa groveler (freq bonus 30) The monster species that spawned more often: dragonbreath nymph (freq bonus 48) The monster species that spawned more often: fundamentally stench (freq bonus 36) The monster species that spawned more often: dark orc (freq bonus 21) The monster species that spawned more often: cur humped (freq bonus 16) The monster species that spawned more often: blizzard giant (freq bonus 48) The monster species that spawned more often: adventurer patch (freq bonus 14) The monster species that spawned more often: rogue captain (freq bonus 28) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 33) The monster species that spawned more often: beastenchanter (freq bonus 32) The monster species that spawned more often: darkness thief (freq bonus 28) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: nonaffilliated mahogany va The monster species that never randomly spawned: falling fungus The monster species that never randomly spawned: aedil The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: restoring hanger hosteling The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: atzilut sephirah The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 27) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 24) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 20) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 35) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 3) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 8) Trap randomization happened for 1 in 313 traps Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (sages helmet) * skullcap (radiant helmet) * flack helmet (covered helmet) * crystal helm (black helmet) * mining helm (mechanical helmet) * field helm (wide conical hat) * helm of safeguard (padded helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (black gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (side zip boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (MANIC MINER) scroll of mana (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of phase door (PROR PERPERCA) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of extra healing (HANDS HIGHLY OR I SHOOTS) * scroll of greater mana restoration (KICKINTHENUTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.