Leeroy, lawful male borg Paladin ----------- |.........| |.........| |@f.......+ |......$.-- |........| |r.......| ---------- [Leeroy the Fighter of Law] St4 Dx7 Co14 In6 Wi8 Ch4 PalBorMalLaw Dlvl:1 $0 HP21(21) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male borg Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: keen memory You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 94% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 82% Food drop chance was reduced to 95% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable if you tried to train it too early: spear (turn 99) The following skill became untrainable after a while: javelin (turn 29448) The following skill couldn't be trained before a certain turn number is reached: devices (turn 32974) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31035 Monster spawn increase reached its maximum at turn 89378 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2999821 The monster class that cannot be genocided was centaur The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: evasive recluse spider (freq bonus 36) The monster species that spawned more often: sylphie (freq bonus 12) The monster species that spawned more often: energy stalk (freq bonus 5) The monster species that spawned more often: spryest graving palatably (freq bonus 6) The monster species that spawned more often: falling stalk (freq bonus 11) The monster species that spawned more often: limlug (freq bonus 16) The monster species that spawned more often: lich (freq bonus 11) The monster species that spawned more often: black lich (freq bonus 36) The monster species that spawned more often: addict (freq bonus 11) The monster species that spawned more often: large dingo (freq bonus 54) The monster species that spawned more often: fast light (freq bonus 18) The monster species that spawned more often: saiyan (freq bonus 14) The monster species that spawned more often: dull stalk (freq bonus 14) The monster species that spawned more often: concealed huge ogre (freq bonus 36) The monster species that spawned more often: unalignment thing (freq bonus 5) The monster species that spawned more often: banked billet (freq bonus 12) The monster species that spawned more often: idiocy teared (freq bonus 7) The monster species that spawned more often: hurkle (freq bonus 6) The monster species that spawned more often: heavy bomb (freq bonus 12) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster species that never randomly spawned: augured nonrestrictive slathered apothecary The monster species that never randomly spawned: grabber The monster species that never randomly spawned: euphemistically azole cycle The monster species that never randomly spawned: dire boar The monster species that never randomly spawned: lynx The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: team exotism The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: LH The monster species that never randomly spawned: bollixing fracturing The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 14) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 15) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 11) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (occultism gloves) low boots (walking shoes) robe (camo robe) Scrolls scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (I HERE SOMETHING) scroll of phase door (WHAT IF FRED IS ACTUALLY GRILL) scroll of standard id (LIVING SALT SHAKER) scroll of cure (DOENERTELLER VERSACE) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (MICRODOLLAROFT) Spellbooks spellbook of botox resist (goofy) Rings ring of warning (windblown) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.