Leeroy, lawful male redguardian Thalmor ---- --- ------ ---..--- ---- ---- ---.-- -----....-- --......,-,,,--- --..| |..| --....| --.....|...,,---..............| |...------- |..---....--------- ----..------..............----,-.| --.....|..| ---...............| | --....-.-- -----,---......| ##,.| |.....|..| --.....,------..| --.. |........| ,-...--- ,,.-- |..|.-|.-| ---.|..|, --.| |.............--- ----- |..--------.---|..| |...|-.| |.| --..............| --....--..-|..----.| |.--||.| |.| ---.....>......| ----..........|...--|.-- --...-|.| |.| |...........-- |.......@.....|.|..||..--|.....|I| |.| -.......--...- |........h....|.|-.|--..--.|...|`-- |.| ........| --... ---...........^..||.|---....|......,- |.| .....|....- --... --^......--.......||.|..|..--|.......| |.| ...-----.|.. ... |.......--|......--|......-- |.......--- |.| -. ----. ... --....--- |.7....- |.....`| --........-- |.| -- -- .... |..--- --.......|----..| ---.......|--.| .... ---- ---.....| |..- |......--|<.| | .... ---.--- --.. ----...| |..| |.- --- ---- --..| ---- -- ---- [Leeroy the Heretic Hunter] St11 Dx11 Co13 In14 Wi14 Ch8 ThaRedMalLaw Min:6 $0 HP-1(117) Pw56(56) AC3 Exp9 T5195 Par Latest messages [-1 -> 15] Warning: HP low! The lower team starwolf member hits you! You hear the howling of the CwnAnnwn... [-5 -> 10] Warning: HP low! The lower team starwolf member hits you! [-7 -> 3] Warning: HP low! The lower team starwolf member hits you! You die... But wait... Your amulet begins to glow! You feel much better! The medallion crumbles to dust! 1 points of your strength got restored! [-5 -> 3] Warning: HP low! The lower team starwolf member hits you! You die... Your inventory Weapons # - a cursed +0 war hammer {20} # - an uncursed +0 dwarvish short sword {12} a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} l - an uncursed +1 bow {12} u - a cursed rusty -1 long sword {16} B - a cursed corroded +0 crossbow bolt {0} D - an uncursed corroded +0 long sword (alternate weapon; not wielded) {16} M - an uncursed +0 elven spear {12} O - 26 blessed +4 crossbow bolts named Steelpillar {0} P - an uncursed +0 hand blaster {12} R - an uncursed +0 crossbow {20} T - 14 uncursed very corroded +1 darts {0} V - 20 blessed +3 elven arrows {0} W - an uncursed +0 tsurugi {24} X - 9 cursed +0 darts {0} Z - 17 uncursed rusty +0 darts (in quiver) {0} Armor # - a blessed +1 dwarvish iron helm {16} # - a cursed -3 dwarvish cloak {4} h - an uncursed +0 dwarvish cloak {4} m - a cursed corroded +0 dwarvish roundshield {40} p - an uncursed +0 orcish helm {12} v - the uncursed +1 robe of psionics named A Connecticut Yankee in King Arthur's Court (being worn) {16} w - a blessed +1 pair of iron shoes (being worn) {20} z - a blessed +0 oilskin cloak (being worn) {4} Scrolls # - an uncursed scroll of sleep {0} f - 4 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} n - a cursed scroll of identify {0} s - 2 uncursed scrolls of blank paper {0} J - an uncursed finalized scroll of food detection {0} Spellbooks x - an uncursed finalized spellbook of cure sickness (5:2) {0} Potions # - a cursed finalized potion of gain energy {0} k - a cursed burnt diluted potion of extra healing {0} C - a cursed finalized potion of oil (400) {0} I - a cursed potion of Jolt Cola {0} Rings j - an uncursed mood ring {0} o - a cursed ring of teleportation {0} L - a cursed ring of protection from shape changers {0} Wands Y - an uncursed wand of undead turning (0:8) {0} Tools e - a cursed leather saddle {0} r - a blessed oilskin sack {5} y - a cursed +0 pick-axe {32} F - an uncursed +0 pick-axe {32} Gems # - a blessed +0 chrysocolla stone {1} # - an uncursed +1 worthless piece of yellowish brown glass {1} # - a cursed -2 worthless piece of white glass {1} q - 2 uncursed +0 worthless pieces of green glass {2} K - a cursed +0 worthless piece of white glass {1} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: displacement You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 34% chance Potion drop chance was reduced to 88% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 171) The following skill became untrainable if you tried to train it too early: chaos spells (turn 928) The following skill became untrainable after a while: chaos spells (turn 28112) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37450) Items were more likely to be generated cursed by 32% Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 74574 Monster spawn increase reached its maximum at turn 139903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 617256 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: RNG Kop (freq bonus 18) The monster species that spawned more often: kristrong (freq bonus 8) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 12) The monster species that spawned more often: redwood disaster programmer (freq bonus 12) The monster species that spawned more often: metroid (freq bonus 14) The monster species that spawned more often: triacoson (freq bonus 4) The monster species that spawned more often: big ring trove (freq bonus 4) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 18) The monster species that spawned more often: baby brood wasp (freq bonus 9) The monster species that spawned more often: bloodletter of Khorne (freq bonus 7) The monster species that spawned more often: dark potato (freq bonus 16) The monster species that spawned more often: electro spider (freq bonus 9) The monster species that spawned more often: hitec warp patch (freq bonus 3) The monster species that spawned more often: displayed filer (freq bonus 6) The monster species that spawned more often: quarterback tortoise (freq bonus 2) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 4) The monster species that spawned more often: well-hidden drow (freq bonus 5) The monster species that spawned more often: statesmanship expertise (freq bonus 18) The monster species that spawned more often: petty giant boar (freq bonus 12) The monster species that spawned more often: sotted concordantly (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: pain light The monster species that never randomly spawned: sin image The monster species that never randomly spawned: athol The monster species that never randomly spawned: kohag sephirah The monster species that never randomly spawned: wandering terror The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: very steal mind flayer The monster species that never randomly spawned: starchy comically The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: astral deva The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 21) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 14) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 17) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 7608 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were paralyzed (-1) You were heterosexual You were suffering from very slight contamination. (4) You were prevented from having displacement (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1000 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 81% 76% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(131) invoke deity 9 R LIMIT(950) dazzle 5X LIMIT(0) Discoveries Amulets amulet of second chance (miniature) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (crazy helmet) * skullcap (guzzle helmet) * flack helmet (cloudy helmet) * crystal helm (dim colored helmet) * mining helm (internet helmet) * field helm (kitchen hat) * helm of safeguard (brick helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (natural gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (jade boots) cloak of leech (hammered cloak) robe of psionics (brown robe) Scrolls scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (THRU THE FLOOR) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of extra healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of greater mana restoration (COMPILE SLEX SUDO UBUNTU) scroll of teleportation (VAS CORP BET MANI) scroll of magic mapping (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll called the lightsaber prototype (COOOOOOOOO WARD) scroll of sleep (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of identify (ASCENSION IS IMPOSSIBLE) scroll of blank paper (unlabeled) scroll of food detection (PLAY THE VIOLIN DULY THE OPINION) Spellbooks spellbook of cure sickness (scintillating) Potions potion of gain energy (ketchup) potion of extra healing (streamlined) potion of oil (quicksilver) potion of Jolt Cola (lavender) Rings mood ring (ivory) ring of teleportation (engagement) ring of protection from shape changers (carnelian) Wands wand of corrosion (cherry) wand of undead turning (vivardoradorium) wand of sleep (omnipotent) Tools leather saddle (saddle) oilskin sack (bag) Gems chrysocolla stone (cyan) worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 30 times You eaten food with animal by-products 27 times You eaten meat 23 times You have communicated with the gods 32 times You never prayed to the gods You hit with a wielded weapon 198 times You killed 161 monsters You read items or engraved 34 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (51 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (45 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (21 of 20) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Expert) (36 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (93 of 160) two-weapon combat [Basic] (max Expert) (116 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (108 of 160) long sword [Basic] (max Expert) (34 of 160) two-handed sword [Unskilled] (max Expert) (9 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...