Leeroy, lawful male redguardian Thalmor ------------- |...........| |...........| |@@.......... |...........| |...........| |..........$| |...........| |...........| |...........| |...........| +...........| ------------- [Leeroy the Concordate Agent] St8 Dx11 Co9 In9 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the redguardian Thalmor, welcome back to SlashEMExtended! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 95% Wand drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 15) The following skill became untrainable if you tried to train it too early: javelin (turn 4) The following skill became untrainable after a while: divination spells (turn 31723) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40141) Heavy curses were more common by 52% Prime curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70645 Monster spawn increase reached its maximum at turn 343195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6625440 The monster class that cannot be genocided was ghost The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: adult silver dragon (freq bonus 12) The monster species that spawned more often: sounding sand (freq bonus 12) The monster species that spawned more often: ancient tempest (freq bonus 10) The monster species that spawned more often: cave spider (freq bonus 7) The monster species that spawned more often: great bile wyrm (freq bonus 36) The monster species that spawned more often: acid mimic (freq bonus 24) The monster species that spawned more often: terchet force fungus (freq bonus 48) The monster species that spawned more often: apprentice archer (freq bonus 5) The monster species that spawned more often: pink parasite (freq bonus 15) The monster species that spawned more often: clan outern (freq bonus 16) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 4) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 10) The monster species that spawned more often: elder earth elemental (freq bonus 10) The monster species that spawned more often: estrella girl (freq bonus 6) The monster species that spawned more often: Lady Tokimi (freq bonus 10) The monster species that spawned more often: suikun (freq bonus 12) The monster species that spawned more often: covetous Mordor orc (freq bonus 6) The monster species that spawned more often: deprived gazetting (freq bonus 6) The monster species that spawned more often: space goblin (freq bonus 8) The monster species that spawned more often: religious homer (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: excretory extricable filaree The monster species that never randomly spawned: multicolored missingno The monster species that never randomly spawned: purposing rationalizer The monster species that never randomly spawned: devious false friend The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: black seraphon The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: torpedoed interactive The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 30) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 14) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Trap randomization happened for 1 in 29 traps Next attribute increase check would have come at turn 1395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (568) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (resounding helmet) * skullcap (engraved helmet) * flack helmet (silk helmet) * crystal helm (musical helmet) * mining helm (frequent helmet) * field helm (secret helmet) * helm of safeguard (grimace helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (sensor gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (pink sneakers) * boots of safeguard (mud boots) Scrolls scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of phase door (PLEBHACK NOW WITH SAVESTATES) scroll of standard id (YELLOWBEARD SCOURGE OF THE SEA) scroll of cure (BOJACK HORSEMAN SEASON FIVE) * scroll of extra healing (NEBER IHM SASS HANNES) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.