Leeroy, lawful male redguardian Thalmor ---------- |.$....... |...@....| |....@k..+ - -------- [Leeroy the Concordate Agent] St9 Dx12 Co11 In10 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fire resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 67% Wand drop chance was reduced to 28% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 93% Armor drop chance was reduced to 77% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: short sword (turn 63) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 208) The following skill became untrainable after a while: body spells (turn 14473) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 27804) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49261 Monster spawn increase reached its maximum at turn 136374 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7002835 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: lichen (freq bonus 24) The monster species that spawned more often: foul permamimic (freq bonus 12) The monster species that spawned more often: hidden trapdoor spider (freq bonus 9) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 13) The monster species that spawned more often: airlessly kalium mucking (freq bonus 12) The monster species that spawned more often: atavist scrawler (freq bonus 30) The monster species that spawned more often: unseen wraith (freq bonus 5) The monster species that spawned more often: watch keader (freq bonus 5) The monster species that spawned more often: sudden appearer (freq bonus 20) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 24) The monster species that spawned more often: notably congregation (freq bonus 3) The monster species that spawned more often: crowd orc (freq bonus 10) The monster species that spawned more often: regraded truanting inhabited (freq bonus 14) The monster species that spawned more often: baby river hog (freq bonus 10) The monster species that spawned more often: undead binder (freq bonus 8) The monster species that spawned more often: totally bad growth (freq bonus 28) The monster species that spawned more often: Numina (freq bonus 12) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 10) The monster species that spawned more often: kogepan (freq bonus 18) The monster species that spawned more often: undead bosmer (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster species that never randomly spawned: brain-ruptured teacher The monster species that never randomly spawned: red putty The monster species that never randomly spawned: danger snake The monster species that never randomly spawned: xyloid waltz The monster species that never randomly spawned: starvation bulb The monster species that never randomly spawned: vedic survivorship unreclaimed The monster species that never randomly spawned: outcast harelike laser incarcerating padishah The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: totalized outlined The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 18) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 48) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 26) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 19) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 3) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 59) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 1) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (precious helmet) * skullcap (mechanical helmet) * flack helmet (winged helmet) * crystal helm (transversal helmet) * mining helm stone (gemmed helmet) * field helm (filtered helmet) * helm of safeguard (black helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (spacey gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (fleecy boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (SEXI NOTGAY GAYPOD) scroll of mana (YANI OR LAUREL) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (CROWDED OF BODY IN FLUFFY WATAGE) * scroll of extra healing (CATCHES ERYONES EYE) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.