Leeroy, lawful male redguardian Thalmor ------------ |..........| |..........| |........... |..........| |..........| |..........| |..........| |..........| |....@%....| |....@.....| ------------ [Leeroy the Concordate Agent] St9 Dx10 Co5 In7 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC10 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) You can't go up here. The thalmor called Rulindil the concordate agent thrusts her trident at the low speeze. The thalmor called Rulindil the concordate agent hits the low speeze. The low speeze is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fear resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 96% Tool drop chance was reduced to 97% Food drop chance was reduced to 97% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 55) The following skill became untrainable if you tried to train it too early: firearms (turn 1872) The following skill became untrainable after a while: sexy flats (turn 62621) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 54652) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87169 Monster spawn increase reached its maximum at turn 248089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1535424 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: albino force fungus (freq bonus 16) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 24) The monster species that spawned more often: antimatter colony (freq bonus 16) The monster species that spawned more often: mirror warp fungus (freq bonus 24) The monster species that spawned more often: luminescent patch (freq bonus 4) The monster species that spawned more often: green fungus (freq bonus 20) The monster species that spawned more often: werewedgesandal (freq bonus 24) The monster species that spawned more often: upswell presley (freq bonus 42) The monster species that spawned more often: berthmartar (freq bonus 8) The monster species that spawned more often: shadow breeder (freq bonus 8) The monster species that spawned more often: You missed the percenttpercenti! (freq bonus 9) The monster species that spawned more often: strange zombie (freq bonus 5) The monster species that spawned more often: krong sephirah (freq bonus 18) The monster species that spawned more often: lesser daemon (freq bonus 12) The monster species that spawned more often: athena basher (freq bonus 16) The monster species that spawned more often: mildew timberhead (freq bonus 36) The monster species that spawned more often: big centipede (freq bonus 10) The monster species that spawned more often: evasive vampire (freq bonus 24) The monster species that spawned more often: sabi gnome (freq bonus 21) The monster species that spawned more often: enemy (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster species that never randomly spawned: paleographical unconstitutionality The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: restoring hanger hosteling The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: cogitation brokerly The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: Miss Nicolas The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 21) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 52) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 28) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 5) Trap randomization happened for 1 in 277 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 1908 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (465) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (guzzle helmet) * skullcap (thinking helmet) * flack helmet (secret helmet) * crystal helm (mechanical helmet) * mining helm (gas mask) * field helm (aluminium helmet) * helm of safeguard (etheric helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (ice-cold gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (jungle boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of mana (EXTORTION RACKET) scroll of phase door (PHORPHORBA BAIBO PHORBORBA) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (DYNAHACK BOOTLEGACY) * scroll of extra healing (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) * scroll of greater mana restoration (YOU HAVE BEEN VIOLATED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.