Leeroy, lawful male redguardian Paladin ----|--- |......| |......| |.(....| |.....@| |......| |..P.f.+ -------- [Leeroy the Fighter of Law] St7 Dx7 Co18 In13 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel warm. The moon is waning tonight. spellbook of detect foot - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. According to the Sporkhack creator, this spell is supposed to be useless. But this is Slash'EM Extended, where it allows you to make enemies fall over unconscious by... well, just see it for yourself. :D What do you want to eat? [h or ?*] You cannot eat that! spellbook of detect foot - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. According to the Sporkhack creator, this spell is supposed to be useless. But this is Slash'EM Extended, where it allows you to make enemies fall over unconscious by... well, just see it for yourself. :D Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: see invisible You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: javelin (turn 15) The following skill became untrainable if you tried to train it too early: techniques (turn 140) The following skill became untrainable after a while: matter spells (turn 38837) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 66783) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29378 Monster spawn increase reached its maximum at turn 189247 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306350 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: dour rat (freq bonus 16) The monster species that spawned more often: quagga (freq bonus 4) The monster species that spawned more often: Erenge (freq bonus 9) The monster species that spawned more often: giant lurker (freq bonus 8) The monster species that spawned more often: cave bear (freq bonus 16) The monster species that spawned more often: hardcore lich (freq bonus 14) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 48) The monster species that spawned more often: long lich (freq bonus 3) The monster species that spawned more often: percents-$$$-NIX (freq bonus 15) The monster species that spawned more often: decaying permamimic (freq bonus 48) The monster species that spawned more often: onsen penguin (freq bonus 14) The monster species that spawned more often: priestess (freq bonus 20) The monster species that spawned more often: pock silesia undesirability (freq bonus 12) The monster species that spawned more often: party patch (freq bonus 6) The monster species that spawned more often: mobat (freq bonus 12) The monster species that spawned more often: rabid wolf (freq bonus 24) The monster species that spawned more often: sparkling warp fungus (freq bonus 9) The monster species that spawned more often: meanie baddie (freq bonus 42) The monster species that spawned more often: icoson (freq bonus 4) The monster species that spawned more often: giant bright green jellyfish (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: furious patch The monster species that never randomly spawned: mimic chicken The monster species that never randomly spawned: njuper The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: adulterating nonsensitive racketing junkman The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: blackening depopulation reoccupying The monster species that never randomly spawned: bog creature The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 73) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Trap randomization happened for 1 in 88 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1496 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (gameble gloves) low boots (walking shoes) Scrolls scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (BREADANDBUTTER POPGUN NUKE) scroll of standard id (MA MILLOCOR) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of extra healing (CERB BRK PAND) * scroll of greater mana restoration (TU SCRONIUM ES) Spellbooks spellbook of detect foot (nexus) Rings ring of warning (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.