Leeroy, neutral male dufflepud Doom Marine -----|-- |...... |....@.| |.....@| |....$.| -------- [Leeroy the Mars Marine] St11 Dx11 Co9 In4 Wi4 Ch3 MarDufMalNeu+IJ Dlvl:1 $3 HP19(19) Pw1(1) AC0 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male american ironman dufflepud Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (dufflepud doom marine called Leeroy, on a staircase) Accessing Pokedex entry for doom marine... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d10, uses weapon - ordinary physical You are Leeroy, a neutral male american ironman dufflepud Doom Marine. HP: 19 (max 19) Pw 1 (max 1) AC 0 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 48% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 90% Armor drop chance was reduced to 91% Tool drop chance was reduced to 62% Food drop chance was reduced to 94% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 220) The following skill became untrainable if you tried to train it too early: axe (turn 3306) The following skill became untrainable after a while: enchantment spells (turn 35993) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 55700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52377 Monster spawn increase reached its maximum at turn 124605 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 590310 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: indissolubly neoteric (freq bonus 4) The monster species that spawned more often: blue outfaced (freq bonus 6) The monster species that spawned more often: glittergold (freq bonus 8) The monster species that spawned more often: trump (freq bonus 8) The monster species that spawned more often: whale (freq bonus 21) The monster species that spawned more often: cursing point (freq bonus 6) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 2) The monster species that spawned more often: bad lich (freq bonus 42) The monster species that spawned more often: old sorcerer (freq bonus 12) The monster species that spawned more often: hellblade (freq bonus 2) The monster species that spawned more often: vampire shadowcloak (freq bonus 6) The monster species that spawned more often: ninja boy (freq bonus 18) The monster species that spawned more often: clavicle clinical (freq bonus 3) The monster species that spawned more often: gondolindrim (freq bonus 36) The monster species that spawned more often: releasable wanderlust (freq bonus 9) The monster species that spawned more often: virulent locust (freq bonus 12) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 6) The monster species that spawned more often: Howl the Wizard (freq bonus 4) The monster species that spawned more often: skitter flattened unconditioned strain (freq bonus 9) The monster species that spawned more often: mage (freq bonus 15) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 10) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: help vampire The monster species that never randomly spawned: chiropteran The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: dwarf castmaster The monster species that never randomly spawned: who probably The monster species that never randomly spawned: slime giant The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: stepped turnip The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 39) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 20) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 60) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 5) Trap randomization happened for 1 in 44 traps Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having mana regeneration (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (bise gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (precious helmet) Scrolls scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of phase door (THIS MOD IS EXEMPLARY) scroll of standard id (LOG POINTS ARE DUMB) scroll of cure (CANCER MAGE) * scroll of extra healing (CATACLYSM) * scroll of greater mana restoration (89 50 4E 47 0D 0A 1A 0A) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.