Leeroy, lawful male redguardian Thalmor ------------- ....@.......| |...@.......| |...........| +..$........| ----|------.- [Leeroy the Concordate Agent] St9 Dx5 Co4 In8 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 35% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 99% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: healing spells (turn 4) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became untrainable after a while: spirituality (turn 15967) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 17474) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38080 Monster spawn increase reached its maximum at turn 150091 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699300 The monster class that cannot be genocided was elemental The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: pain mister (freq bonus 5) The monster species that spawned more often: upper spirit (freq bonus 56) The monster species that spawned more often: baby diamond dragon (freq bonus 24) The monster species that spawned more often: Baffomet (freq bonus 16) The monster species that spawned more often: elemental (freq bonus 7) The monster species that spawned more often: undead patch (freq bonus 36) The monster species that spawned more often: starvation boomer (freq bonus 18) The monster species that spawned more often: ferrous colony (freq bonus 15) The monster species that spawned more often: giant garnet dragonfly (freq bonus 48) The monster species that spawned more often: cluckwork soldier (freq bonus 21) The monster species that spawned more often: volareon (freq bonus 20) The monster species that spawned more often: farting asian girl (freq bonus 12) The monster species that spawned more often: doctrine sanguine (freq bonus 42) The monster species that spawned more often: large pseudo rat (freq bonus 10) The monster species that spawned more often: pink parasite (freq bonus 6) The monster species that spawned more often: superschool speaker (freq bonus 36) The monster species that spawned more often: The Boar of Everholt (freq bonus 30) The monster species that spawned more often: Deckschmae (freq bonus 30) The monster species that spawned more often: neonatally stigmatization (freq bonus 30) The monster species that spawned more often: giant rat swarm (freq bonus 28) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: terchet patch The monster species that never randomly spawned: dim mold The monster species that never randomly spawned: drunk The monster species that never randomly spawned: minotaur grandmaster The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: tantalized restrictionism The monster species that never randomly spawned: wood spider The monster species that never randomly spawned: brittling defoliation The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: barricaded door The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 6) Trap randomization happened for 1 in 547 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (700) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (covered helmet) * skullcap (grunter helmet) * flack helmet (greenery helmet) * crystal helm (radiant helmet) * mining helm (wide metal helm) * field helm (orange visored helmet) * helm of safeguard (knowledgeable helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (cuddly gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (gentle boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (HOLLANDS ANTJE) scroll of cure (HI BILLY MAZE HERE) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.