Leeroy, lawful male redguardian Thalmor ---------- ........$| ||..@..... |..@.....| ---------- [Leeroy the Concordate Agent] St10 Dx13 Co4 In7 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 20 Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 85% Potion drop chance was reduced to 82% Armor drop chance was reduced to 92% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: axe (turn 29) The following skill became untrainable if you tried to train it too early: spear (turn 140) The following skill became untrainable after a while: bare-handed combat (turn 16811) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 66255) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38430 Monster spawn increase reached its maximum at turn 65343 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 9323578 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: pride turret (freq bonus 10) The monster species that spawned more often: quarterback manicuring (freq bonus 8) The monster species that spawned more often: mimic mummy (freq bonus 30) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 7) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 33) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 18) The monster species that spawned more often: dreadful soul (freq bonus 10) The monster species that spawned more often: mimicked yeah (freq bonus 12) The monster species that spawned more often: stone growth (freq bonus 20) The monster species that spawned more often: The Nemean Lion (freq bonus 8) The monster species that spawned more often: bluesman iffy (freq bonus 48) The monster species that spawned more often: false fungus (freq bonus 20) The monster species that spawned more often: green prostitute (freq bonus 20) The monster species that spawned more often: yet stargazed (freq bonus 8) The monster species that spawned more often: werepermamimic (freq bonus 5) The monster species that spawned more often: ancient orange dragon (freq bonus 36) The monster species that spawned more often: effeminate draconian (freq bonus 21) The monster species that spawned more often: loud-painting spirit (freq bonus 48) The monster species that spawned more often: fanjet disassembled (freq bonus 8) The monster species that spawned more often: octopog (freq bonus 24) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 5) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 5) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster species that never randomly spawned: noncommittally finalized The monster species that never randomly spawned: zombie car The monster species that never randomly spawned: riddle appareling personalism The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: arengee turret The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: alpinist stardust The monster species that never randomly spawned: surikus sephirah The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 23) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 17) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 12) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Trap randomization happened for 1 in 612 traps Trap difficulty was increased by 93 Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (547) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (echo helmet) * skullcap (frequent helmet) * flack helmet (radio helmet) * crystal helm (metal disk) * mining helm (hacker helmet) * field helm (fish bowl) * helm of safeguard (cloudy helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (black gloves) * commander gloves (yellow gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (roller boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (THE ENVOY OF GAME BALANCE) scroll of mana (REDUC ENEMY POWER BY COQUETRY) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (TOTALLY THE GIANT ERECTION) scroll of cure (CLASH EM EXTENDED OF THE TITANS) * scroll of extra healing (AWAY KRATSCHED) * scroll of greater mana restoration (THAPSATE STHRAITO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.