Leeroy, lawful male redguardian Thalmor -.------ ------ |...%.........| ..@...........| |..@..........| --------------- [Leeroy the Concordate Agent] St8 Dx10 Co7 In13 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: regeneration You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 92% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 17) The following skill became untrainable if you tried to train it too early: whip (turn 130) The following skill became untrainable after a while: dart (turn 52511) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23096 Monster spawn increase reached its maximum at turn 136374 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 527730 The monster class that cannot be genocided was snake The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: floodwave (freq bonus 44) The monster species that spawned more often: cool guy (freq bonus 9) The monster species that spawned more often: officer (freq bonus 22) The monster species that spawned more often: hata-mata (freq bonus 40) The monster species that spawned more often: healthy ape (freq bonus 20) The monster species that spawned more often: contamination patch (freq bonus 20) The monster species that spawned more often: loud spore (freq bonus 96) The monster species that spawned more often: simper tamest (freq bonus 34) The monster species that spawned more often: polonium imp (freq bonus 36) The monster species that spawned more often: Succubus Kriminologist (freq bonus 33) The monster species that spawned more often: gossiping dicky (freq bonus 22) The monster species that spawned more often: winner sturdy (freq bonus 51) The monster species that spawned more often: master mimic (freq bonus 36) The monster species that spawned more often: red ogre (freq bonus 10) The monster species that spawned more often: legion devil captain (freq bonus 54) The monster species that spawned more often: Mother Lilith (freq bonus 20) The monster species that spawned more often: adventurer naga hatchling (freq bonus 20) The monster species that spawned more often: giant black frog (freq bonus 18) The monster species that spawned more often: Vacuator (freq bonus 10) The monster species that spawned more often: real growth (freq bonus 39) The monster trait that was more common: monsters with random thieving attacks (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: minighost The monster species that never randomly spawned: mind imp The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: undiscoverable baulkiest The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: jora hawk The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 42) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 50) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 17) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 3) Trap randomization happened for 1 in 770 traps Next attribute increase check would have come at turn 3722 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat stone (rubynus helmet) * skullcap (meso helmet) * flack helmet (radio helmet) * crystal helm (cloudy helmet) * mining helm (dim colored helmet) * field helm (hacker helmet) * helm of safeguard (speechpipe helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (ice-cold gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (fin boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (VO FACIAM) scroll of phase door (SLEX IS VERY POPULAR IN RUSSIA) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (SHIFTLY ITEM TRICK HIT CONTINUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.