Leeroy, lawful male redguardian Thalmor ----- |.... |@..| |%@.. ---.- [Leeroy the Concordate Agent] St9 Dx16 Co6 In9 Wi13 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You stop. Your thalmor called Rulindil the concordate agent is in the way! Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 75% Food drop chance was reduced to 75% Monster death drops spawned with only 72% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body armor (turn 46) The following skill became untrainable if you tried to train it too early: broadsword (turn 252) The following skill became untrainable after a while: dart (turn 26268) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28357) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72220 Monster spawn increase reached its maximum at turn 352690 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 562144 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: fiery carcass (freq bonus 24) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 18) The monster species that spawned more often: reddish colony (freq bonus 10) The monster species that spawned more often: baby red dragon (freq bonus 24) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 18) The monster species that spawned more often: undead convict (freq bonus 4) The monster species that spawned more often: erase bagpiper (freq bonus 4) The monster species that spawned more often: water ghost (freq bonus 8) The monster species that spawned more often: inurn tokonoma (freq bonus 8) The monster species that spawned more often: hidden mold (freq bonus 24) The monster species that spawned more often: sue stalk (freq bonus 12) The monster species that spawned more often: himalayan informatively (freq bonus 48) The monster species that spawned more often: engulf roomier (freq bonus 9) The monster species that spawned more often: elite four (freq bonus 12) The monster species that spawned more often: sterilely coercible (freq bonus 9) The monster species that spawned more often: small flying mimic (freq bonus 54) The monster species that spawned more often: bright orange jelly (freq bonus 9) The monster species that spawned more often: Sheorogath (freq bonus 6) The monster species that spawned more often: violet worm (freq bonus 108) The monster species that spawned more often: managemental suffixion (freq bonus 9) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: dart turret The monster species that never randomly spawned: breaker ripper The monster species that never randomly spawned: orc chessman The monster species that never randomly spawned: card warp patch The monster species that never randomly spawned: stimulated grilled The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: overcritically respected The monster species that never randomly spawned: hardcore lich The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 52) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 6) Trap randomization happened for 1 in 634 traps Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (479) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (etched helmet) * skullcap (thinking helmet) * flack helmet stone (rubynus helmet) * crystal helm (spinning helmet) * mining helm (red helmet) * field helm (chain-aventailed helmet) * helm of safeguard (grunter helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (nondescript gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (platform boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (NOGROKO) scroll of cure (REDEM SHIN) * scroll of extra healing (QUARACTAR) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.