Leeroy, lawful male redguardian Thalmor ##.##I#I## I.<......## #....##..... #..## ##....## #..## ##.....# .....##....)[# .#.I.###..##.. I.I...######. I#.I## I...# ##.## ...# ...## ;;;## #@;# ### [Leeroy the Heretic Hunter] St11 Dx16 Co8 In14 Wi8 Ch8 ThaRedMalLaw Min:3 $17 HP-3(75) Pw39(39) AC0 Exp6 T1284 Latest messages You stare at the flying shark. The flying shark breaks the stare! The flying shark misses. The visor piranha misses. Your elven mithril-coat deflects the hata-hata's attack. Unknown command '^O'. # Pick an object. ; a sea monster (hata-hata) (base level 0) Accessing Pokedex entry for hata-hata... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable, carnivorous swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical Pick an object. ; a sea monster (flying shark) (base level 7) Accessing Pokedex entry for flying shark... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 2, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 2. No resistances. No conveyed resistances. Big, genocidable, amphibious, carnivorous, thick-skinned swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 5d6, bite - ordinary physical # (2x) What do you want to read? [e-knpx or ?*.] As you read the scroll, it disappears. Call a scroll labeled REUTHRA ENROUCH ZERPHRECH: The flying shark bites you! [-17 -> 3] Warning: HP low! The visor piranha bites you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +4 dark elven arrows named The Horse's Giant Engine (in quiver) {1} s - 27 uncursed +0 crossbow bolts {0} t - an uncursed +1 axe {24} u - 21 blessed +3 darts named Saggittii {0} w - a blessed +0 elven dagger {4} z - 15 blessed +0 arrows {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} q - a blessed +0 dwarvish cloak {4} r - a blessed +0 pair of iron shoes {20} v - a blessed +0 orcish helm {12} Comestibles o - 14 uncursed slime molds {0} Scrolls e - an uncursed scroll of healing {0} f - a blessed scroll of identify {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} n - a cursed scroll of healing {0} x - an uncursed scroll of mana {0} Spellbooks j - an uncursed finalized spellbook of command undead (6:0) {0} k - an uncursed spellbook of remove curse (0:0) {0} Potions y - an uncursed finalized potion of hallucination {0} Wands l - an uncursed wand of clone monster (0:6) {0} Tools m - an uncursed condome {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: half spell damage You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 91% Armor drop chance was reduced to 93% Tool drop chance was reduced to 94% Food drop chance was reduced to 58% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: divination spells (turn 96) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 407) The following skill became untrainable after a while: missile weapons (turn 26548) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 48998) Sticky curses were more common by 25% Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 99145 Monster spawn increase reached its maximum at turn 255835 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 577407 The monster class that cannot be genocided was wraith The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: lava dragon (freq bonus 8) The monster species that spawned more often: black crasher (freq bonus 6) The monster species that spawned more often: rotting horror (freq bonus 16) The monster species that spawned more often: inertia force fungus (freq bonus 3) The monster species that spawned more often: weepinbell (freq bonus 5) The monster species that spawned more often: noxious spore (freq bonus 24) The monster species that spawned more often: domestic naga hatchling (freq bonus 18) The monster species that spawned more often: forwarder covet (freq bonus 90) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 24) The monster species that spawned more often: disenchanter force patch (freq bonus 18) The monster species that spawned more often: merfolk (freq bonus 6) The monster species that spawned more often: spinner mushroom (freq bonus 12) The monster species that spawned more often: french portal ufo (freq bonus 3) The monster species that spawned more often: ferrous warp fungus (freq bonus 18) The monster species that spawned more often: large spellbook trove (freq bonus 6) The monster species that spawned more often: broad lich (freq bonus 10) The monster species that spawned more often: memory elemental (freq bonus 36) The monster species that spawned more often: baby water dragon (freq bonus 3) The monster species that spawned more often: PKK leader (freq bonus 6) The monster species that spawned more often: killer duck (freq bonus 18) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: bright white colony The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: Charon The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: relieved caveatee The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: force couatl The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 31) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 47) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 104) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Trap randomization happened for 1 in 99 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 3907 Strength training was 28 Dexterity training was 11 Wisdom training was 9 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following amount of cash stored in the bank: 19 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 854 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 89% b - command undead 5 attack 95% 95% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(148) invoke deity 6 R Not Ready(4787) dazzle 2X Soon(23) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (silk helmet) * skullcap (covered helmet) * flack helmet (radio helmet) * crystal helm (crested helmet) * mining helm (long-hair helmet) * field helm (spinning helmet) * helm of safeguard (musical helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (viva gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (battle boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (DUBYA CHENEY SATAN) scroll of mana (ALIUS PRA) scroll of phase door (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (SP00KOFTHENECROSP00KER) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (DO NOT READ ME) scroll of acquirement (AEIAEIAE IEIOIO) scroll called taming (REUTHRA ENROUCH ZERPHRECH) scroll of identify (PROJECTION LEAD) Spellbooks spellbook of remove curse (foreign) spellbook of command undead (propaganda) Potions potion of object detection (bewitched) potion of hallucination (swirly) Wands wand of clone monster (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a blob 5 pack jackals a wimp a dwarf 0 vile sewer pygmies (1 created) a jelly 0 hidden kobolds (1 created) 0 rapolds (1 created) a baby mimic a mynock a deimonidaine a goblin 2 marine goblins 2 sewer rats a yellow light 0 girl who looks like her name was Fannies (1 created) 3 unalignment things (1 created) an undefined creature (0 created) 2 brown growths (1 created) a gnome (3 created) 0 intermediate gnomes (1 created) 0 intercromes (1 created) a gnome lord (4 created) 0 deep force gnomes (1 created) a gecko mummy a kobold mummy 3 aggravating wallwalkers (1 created) a controller a goblin zombie a gnome zombie 0 pitiful-looking beggars (1 created) a yakuza member an agent of the black market a breton a heretic an alien 0 thalmors (1 created) 0 shopkeepers (1 created) a tortoise (17 created) 0 slithy tortoises (1 created) 6 hata-hatas (9 created) 2 hata-matas (6 created) 0 rouge jellyfish (2 created) 0 dangerous large eels (1 created) 0 floating fish (3 created) 0 hovering fish (1 created) 0 trouts (2 created) 0 jellyfish (5 created) a merfolk (2 created) 0 mean merfolks (1 created) 0 thick jellyfish (2 created) 0 babelfish (1 created) a functioning babelfish 0 giant oysters (2 created) 0 glam clams (1 created) a piranha 0 visor piranhas (1 created) 0 giant eels (1 created) 0 school eels (1 created) 0 sharks (2 created) 0 flying sharks (1 created) 0 quarterback tortoises (1 created) a newt 0 iguanas (1 created) a cold trove 0 attractive troves (1 created) 117 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 29 times You killed 41 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (11 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (20 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 3 with 1944 points, and 17 pieces of gold, after 1284 moves. Killer: a monster (visor piranha) You were level 6 with a maximum of 75 hit points when you died. You reached the 46th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 44 2216 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (pile of killer gold coins), while fainted from lack of food. - [67] 45 2121 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3. 81 [81] *46 1944 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (visor piranha). - [75] 47 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] 48 1582 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Coure). - [89]