Leeroy, lawful male redguardian Thalmor ----- #.@.| |..8@.| ----.-- [Leeroy the Concordate Agent] St8 Dx9 Co7 In14 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 79% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable after a while: matter spells (turn 28417) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 65838) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 133215 Monster spawn increase reached its maximum at turn 384915 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1610909 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: :Y(R17 (freq bonus 18) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 8) The monster species that spawned more often: crappy force fungus (freq bonus 6) The monster species that spawned more often: brown icky thing (freq bonus 2) The monster species that spawned more often: Hans (freq bonus 5) The monster species that spawned more often: hellrou (freq bonus 18) The monster species that spawned more often: bori (freq bonus 24) The monster species that spawned more often: nasty spined devil (freq bonus 10) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 6) The monster species that spawned more often: proportionately adventured (freq bonus 44) The monster species that spawned more often: foozle anchor (freq bonus 12) The monster species that spawned more often: young blue dragon (freq bonus 8) The monster species that spawned more often: greater dimensional portal (freq bonus 6) The monster species that spawned more often: gray dragon (freq bonus 9) The monster species that spawned more often: ice elemental (freq bonus 16) The monster species that spawned more often: cutting turret (freq bonus 24) The monster species that spawned more often: waterspout gargoyle (freq bonus 8) The monster species that spawned more often: hidden rock troll (freq bonus 3) The monster species that spawned more often: doh sephirah (freq bonus 16) The monster species that spawned more often: clay force fungus (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster species that never randomly spawned: construe mobster struck The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: loonite The monster species that never randomly spawned: black smasher The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: ergot clambake The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: elder yellow dragon The monster species that never randomly spawned: giant black mouse The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 21) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 24) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 42) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 12) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (577) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (knowledgeable helmet) * skullcap (aluminium helmet) * flack helmet (precious helmet) * crystal helm (thinking helmet) * mining helm (steel helmet) * field helm (complete helmet) * helm of safeguard (chain-aventailed helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (boxing gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (chess boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (TO DO CANCENUS) scroll of mana (BOJACK HORSEMAN SEASON FIVE) scroll of phase door (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of standard id (POKEDEX REGISTRATION COMPLETE) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.