Leeroy, lawful male redguardian Thalmor ------### |....-,@# ------------------------------ |....|#,# |............................| |...>|#,### |>...........................| |....|#,,,,#|............................| |(...| ###,#|........................# | ------ #,,-............................| ###-------------------.---------- #,,,,,,,,# #,######## ######,,# #,,,,,,## ----|--------- |............| |............+ |............| |....<.......| -------------- [Leeroy the Heretic Hunter] St10 Dx11 Co14 In13 Wi12 Ch13 ThaRedMalLaw Dlvl:4 $104 HP69(78) Pw46(46) AC2 Exp6 T2706 Latest messages The kitten picks up a ring {0}. The kitten drops a ring {0}. You find a secret door! The door resists! The door opens. You hear the chime of a cash register. You see here 13 gold pieces {0}. 13 gold pieces. There is a wall in the way! You see here the pourpoor ring named Fleshbone {0}. q - the pourpoor ring named Fleshbone {0}. What do you want to read? [e-inqGQX or ?*] As you read the scroll, it disappears. This is a standard identify scroll. q - the uncursed ring of protection from shape changers named Fleshbone {0}. ring of protection from shape changers named Fleshbone - This is a ring. Color: bright blue. Material: pourpoor. Appearance: pourpoor. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Most shapeshifters are forced back into their natural form if you wear this ring, and they are prevented from changing form too. This is not a real artifact, and therefore it doesn't actually do anything special. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} x - 18 cursed -3 forbidden arrows named Alchemical Prohibition {0} y - an uncursed +0 inka sling {2} z - an uncursed +0 two-handed sword {60} C - 22 uncursed +0 arrows {0} D - a cursed -3 arrow {0} I - an uncursed +0 aklys {7} K - an uncursed +0 elven dagger {4} L - the uncursed -2 flail named Feet of Clay {7} V - an uncursed +0 crossbow {20} W - 27 uncursed +0 crossbow bolts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} w - a blessed greased +0 pair of leather gloves {4} A - an uncursed corrodeproof +0 bar chain mail {120} H - an uncursed +0 pair of leather gloves (being worn) {4} M - a cursed +0 pair of elven boots {8} P - an uncursed +0 scale mail {100} Comestibles k - an uncursed tin of baby permamimic meat {0} l - an uncursed slime mold {0} u - 3 uncursed pears {0} v - an uncursed fortune cookie {0} O - 2 uncursed tripe rations {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} n - a blessed scroll of healing {0} G - an uncursed finalized scroll of growth {0} Q - a blessed finalized scroll of create facility {0} X - a blessed scroll of standard id {0} Potions B - a blessed potion of object detection {0} S - an uncursed potion of healing {0} Rings q - the uncursed ring of protection from shape changers named Fleshbone {0} Wands j - an uncursed wand of light (0:18) {0} Tools m - 2 uncursed tallow candle (2000)'s {0} o - a * uncursed mirror {0} p - an uncursed stethoscope {0} R - an uncursed large box {500} U - a * uncursed mirror {0} Y - the uncursed blindfold named Shadefalcon {0} Contents of the large box: 16 gold pieces {0} 5 uncursed bananas {0} an uncursed scroll of remove curse {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 25 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stun resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 184 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 97% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 127) The following skill became untrainable if you tried to train it too early: matter spells (turn 180) The following skill became untrainable after a while: sling (turn 20878) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 14017) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 84852 Monster spawn increase reached its maximum at turn 145047 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1756584 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: nightly warp fungus (freq bonus 12) The monster species that spawned more often: petty chloroform piercer (freq bonus 18) The monster species that spawned more often: darn dementor (freq bonus 2) The monster species that spawned more often: land drake (freq bonus 4) The monster species that spawned more often: onix (freq bonus 4) The monster species that spawned more often: azure colony (freq bonus 3) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 2) The monster species that spawned more often: mystic fox (freq bonus 12) The monster species that spawned more often: magnet elemental (freq bonus 6) The monster species that spawned more often: resin troll (freq bonus 18) The monster species that spawned more often: amnesia force fungus (freq bonus 6) The monster species that spawned more often: baby ruby dragon (freq bonus 4) The monster species that spawned more often: blessedest judder (freq bonus 4) The monster species that spawned more often: Kop Kriminologist (freq bonus 15) The monster species that spawned more often: life stealer (freq bonus 30) The monster species that spawned more often: migo queen (freq bonus 9) The monster species that spawned more often: giant garbage rat (freq bonus 12) The monster species that spawned more often: blank colony (freq bonus 12) The monster species that spawned more often: nebulous star (freq bonus 36) The monster species that spawned more often: soulfully semaphore (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: Robat The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: similarly precipitate The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: The Mason The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 23) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 399) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 13) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 49) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 4) Trap randomization happened for 1 in 459 traps Next attribute increase check would have come at turn 3532 Strength training was 24 Dexterity training was 27 Wisdom training was -1 Constitution training was 28 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1311 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (organic helmet) * skullcap (cone-shaped helmet) * flack helmet (hacker helmet) * crystal helm stone (rubynus helmet) * mining helm (musical helmet) * field helm (wok-shaped helmet) * helm of safeguard (covered helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (warped gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (orgasm pumps) * boots of safeguard (lolita boots) elven boots (clunky heels) Scrolls scroll of healing (TEMP USF UGIT) scroll of mana (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of phase door (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of standard id (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of cure (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) * scroll of extra healing (CDESIGN PROPONENTSIST) * scroll of greater mana restoration (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of growth (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of create facility (SPARKLING EDWARD CULLEN) scroll of remove curse (CHINTAI LOOKS LIKE A GIRL) Potions potion of hallucination (bird's eye) potion of gain level (gaseous) potion of object detection (mulled) potion of healing (blueberry) Rings ring of protection from shape changers (pourpoor) Wands wand of light (zebrawood) Tools tallow candle (candle) mirror (looking glass) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 55 times You killed 52 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Basic] (max Expert) (27 of 160) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (75 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...