Leeroy, lawful male redguardian Thalmor ------ |....| |....| |....| |....| |....--- |....... |$@....| |..@...| |o.....| -------- [Leeroy the Concordate Agent] St13 Dx13 Co7 In12 Wi11 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: teleport control You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 107 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 75% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 91% Armor drop chance was reduced to 67% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 18) The following skill became untrainable if you tried to train it too early: divination spells (turn 85) The following skill became untrainable after a while: high heels (turn 14644) The following skill couldn't be trained before a certain turn number is reached: mace (turn 43251) Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26520 Monster spawn increase reached its maximum at turn 150330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 584800 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: sea naga hatchling (freq bonus 16) The monster species that spawned more often: demonic black widow (freq bonus 8) The monster species that spawned more often: deceiving spore (freq bonus 18) The monster species that spawned more often: waterspout (freq bonus 8) The monster species that spawned more often: giant cockroach (freq bonus 12) The monster species that spawned more often: young adult deep dragon (freq bonus 8) The monster species that spawned more often: ETA terrorist (freq bonus 3) The monster species that spawned more often: cigarette dwarf (freq bonus 12) The monster species that spawned more often: looser scarab (freq bonus 20) The monster species that spawned more often: panic (freq bonus 18) The monster species that spawned more often: rock edge giant (freq bonus 5) The monster species that spawned more often: funny boar (freq bonus 9) The monster species that spawned more often: Eva's mocassin (freq bonus 3) The monster species that spawned more often: arch-vile (freq bonus 24) The monster species that spawned more often: inertia warp fungus (freq bonus 9) The monster species that spawned more often: old sky dragon (freq bonus 16) The monster species that spawned more often: snore mushroom (freq bonus 36) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 16) The monster species that spawned more often: doom ape (freq bonus 96) The monster species that spawned more often: masterminded fakery (freq bonus 21) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 14) The monster species that never randomly spawned: miss young The monster species that never randomly spawned: admirer irritating The monster species that never randomly spawned: great cuban singer The monster species that never randomly spawned: russian IRC client The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: Cthulhu The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: sparkplug instinctively The monster species that never randomly spawned: division thief The monster species that never randomly spawned: defraudation rootlike risible pagan The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 36) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 34) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 2) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 73) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 2) Trap randomization happened for 1 in 502 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (steel helmet) * skullcap (organic helmet) * flack helmet (wide metal helm) * crystal helm (thinking helmet) * mining helm (secret helmet) * field helm (knowledgeable helmet) * helm of safeguard (tasseled helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (mirrored gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (plateau boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (ZLORFIK) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (WERMUT MOSERMOSER) scroll of cure (ELBIB YLOH) * scroll of extra healing (PNLS DTH) * scroll of greater mana restoration (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.