Leeroy, neutral female null Scientist ---- f..# ## |@.....# |..# ## --.- [Leeroy the Tube Mixer] St13 Dx9 Co12 In15 Wi14 Ch6 SciNulFemNeu Dlvl:1 $0 HP12(12) Pw24(24) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female null Scientist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (null scientist called Leeroy, on a staircase) Accessing Pokedex entry for null... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 0, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 1. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, herbivorous. Is not a valid polymorph form. Attacks: uses weapon - ordinary physical uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: cold resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 98% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 36) The following skill became untrainable if you tried to train it too early: elemental spells (turn 392) The following skill became untrainable after a while: divination spells (turn 36435) The following skill couldn't be trained before a certain turn number is reached: devices (turn 8403) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105478 Monster spawn increase reached its maximum at turn 198049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 434830 The monster class that cannot be genocided was lizard The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: greener spider (freq bonus 20) The monster species that spawned more often: hi-speed automaton (freq bonus 10) The monster species that spawned more often: zog (freq bonus 14) The monster species that spawned more often: sparta sentai (freq bonus 8) The monster species that spawned more often: random black mage (freq bonus 4) The monster species that spawned more often: chaos gazer (freq bonus 6) The monster species that spawned more often: Heavenly Destroyer (freq bonus 3) The monster species that spawned more often: dart turret (freq bonus 6) The monster species that spawned more often: stencilled unsnarling (freq bonus 6) The monster species that spawned more often: crackbeetle (freq bonus 20) The monster species that spawned more often: gorebelly (freq bonus 16) The monster species that spawned more often: whiteout nonstaining accepter (freq bonus 9) The monster species that spawned more often: bit (freq bonus 4) The monster species that spawned more often: time elemental (freq bonus 6) The monster species that spawned more often: abyss ripper (freq bonus 6) The monster species that spawned more often: medium (freq bonus 18) The monster species that spawned more often: petty ice toad (freq bonus 20) The monster species that spawned more often: stalking apprentice lichen (freq bonus 4) The monster species that spawned more often: white force ooze (freq bonus 4) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 9) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: checker grue The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: negative god The monster species that never randomly spawned: swamp fern sprout The monster species that never randomly spawned: kutennen The monster species that never randomly spawned: squarer madre The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: Elsa The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 73) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 16) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 65) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 2077 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Erwin Schroedinger The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1629) You survived You didn't know any spells. Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IT CHRISTMASSES VERY) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (MANIC MINER) * scroll of extra healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Scientist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.