Leeroy, lawful male redguardian Thalmor --------- --........ |........| |......... | |....@...| ........| -...@.... -................| --------- ----------------- [Leeroy the Concordate Agent] St11 Dx9 Co13 In6 Wi4 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: telepathy You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 66% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 59% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: club (turn 14) The following skill became untrainable if you tried to train it too early: riding (turn 1196) The following skill became untrainable after a while: riding (turn 37115) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 71495) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47091 Monster spawn increase reached its maximum at turn 145071 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 379750 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: flying stone giant (freq bonus 20) The monster species that spawned more often: reaccustoming accountantship (freq bonus 8) The monster species that spawned more often: really dangerous stalk (freq bonus 36) The monster species that spawned more often: aggravator turret (freq bonus 12) The monster species that spawned more often: tear mold (freq bonus 16) The monster species that spawned more often: plausible threshing (freq bonus 30) The monster species that spawned more often: nethack horror (freq bonus 8) The monster species that spawned more often: amorphous mold (freq bonus 9) The monster species that spawned more often: staying beam (freq bonus 6) The monster species that spawned more often: tool trove (freq bonus 8) The monster species that spawned more often: water devil (freq bonus 15) The monster species that spawned more often: saltpeter camshaft (freq bonus 16) The monster species that spawned more often: plasma growth (freq bonus 8) The monster species that spawned more often: werespider (freq bonus 27) The monster species that spawned more often: petty air elemental (freq bonus 5) The monster species that spawned more often: Ina's hugging boot (freq bonus 18) The monster species that spawned more often: totally bad warp fungus (freq bonus 24) The monster species that spawned more often: taker growth (freq bonus 9) The monster species that spawned more often: speeding blob (freq bonus 8) The monster species that spawned more often: drow warrior (freq bonus 18) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: gloomy sphere The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: careened billeter reifying The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: weredragon The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 25) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 14) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 2) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 88) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 20) Trap randomization happened for 1 in 899 traps Next attribute increase check would have come at turn 1471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (798) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (less helmet) * skullcap (thinking helmet) * flack helmet (narrow helmet) * crystal helm (space helmet) * mining helm (winged helmet) * field helm (inkcoat helmet) * helm of safeguard (covered helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (inka gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (velvet pumps) * boots of safeguard (rumble boots) Scrolls scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of mana (UGGELUGGELUGGEL) scroll of phase door (GRAE GURL) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (AYY LMAO) * scroll of extra healing (ATTACC PROTECC WHACC SUCC) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.