Leeroy, neutral male redguardian Thalmor -------------- ----# ...............# |...# ................# |..@................# | #@.# ........# ... # $.## -#.... ----- [Leeroy the Concordate Agent] St13 Dx9 Co6 In9 Wi7 Ch11 ThaRedMalNeu Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: regeneration You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 55 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 79% Tool drop chance was reduced to 77% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: chaos spells (turn 57) The following skill became untrainable if you tried to train it too early: whip (turn 1827) The following skill became untrainable after a while: body spells (turn 25481) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 24370) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27451 Monster spawn increase reached its maximum at turn 96908 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1204600 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 60) The monster species that spawned more often: gray mold (freq bonus 24) The monster species that spawned more often: reddish growth (freq bonus 84) The monster species that spawned more often: baby beholder (freq bonus 6) The monster species that spawned more often: liver stain (freq bonus 20) The monster species that spawned more often: nasty mushroom (freq bonus 12) The monster species that spawned more often: splicerus (freq bonus 5) The monster species that spawned more often: werevortex (freq bonus 48) The monster species that spawned more often: iceblock grue (freq bonus 10) The monster species that spawned more often: maintenance automaton (freq bonus 11) The monster species that spawned more often: undead wild talent (freq bonus 18) The monster species that spawned more often: bad hunter (freq bonus 10) The monster species that spawned more often: trap patch (freq bonus 6) The monster species that spawned more often: maggot (freq bonus 5) The monster species that spawned more often: hafter papa (freq bonus 32) The monster species that spawned more often: centaur caster (freq bonus 21) The monster species that spawned more often: young adult silver dragon (freq bonus 24) The monster species that spawned more often: black penetrator (freq bonus 36) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 6) The monster species that spawned more often: rust penetrator (freq bonus 16) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 36) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 36) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 5) The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: spider grue The monster species that never randomly spawned: haiti shipmate The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: noblemen sacrum The monster species that never randomly spawned: petro elemental The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 57) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 17) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 58) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 14) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 247 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (bug-tracking helmet) * skullcap (organic helmet) * flack helmet stone (rubynus helmet) * crystal helm (gas mask) * mining helm (failuncap helmet) * field helm (musical helmet) * helm of safeguard (anachrononononaut helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (padded gloves) * commander gloves (riding gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (femmy boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (HEEL STEALING) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (SNU QQQ) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (ELPHE MONATER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing stone (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.