Leeroy, lawful male redguardian Thalmor ----- #.@@| ...kk.+ -----.-- [Leeroy the Concordate Agent] St6 Dx5 Co10 In8 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 139 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 99% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 92% Food drop chance was reduced to 65% Monster death drops spawned with only 98% chance The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: bow (turn 84) The following skill became untrainable after a while: healing spells (turn 44950) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 49905) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61520 Monster spawn increase reached its maximum at turn 159825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 9001194 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: quivering blob (freq bonus 9) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 20) The monster species that spawned more often: simitar tasselled (freq bonus 16) The monster species that spawned more often: allusion infinitely (freq bonus 3) The monster species that spawned more often: evil mage (freq bonus 27) The monster species that spawned more often: absent warp patch (freq bonus 24) The monster species that spawned more often: Miss House Worker (freq bonus 36) The monster species that spawned more often: Stahngnir (freq bonus 18) The monster species that spawned more often: hepburn dong (freq bonus 8) The monster species that spawned more often: Demonic Angel (freq bonus 15) The monster species that spawned more often: yora chick (freq bonus 4) The monster species that spawned more often: marsupialize hijacking (freq bonus 6) The monster species that spawned more often: Bettina (freq bonus 3) The monster species that spawned more often: zoologist ensconcing (freq bonus 8) The monster species that spawned more often: beige mushroom (freq bonus 48) The monster species that spawned more often: snow impacter (freq bonus 4) The monster species that spawned more often: disdaining nictitation (freq bonus 12) The monster species that spawned more often: insane kobold (freq bonus 6) The monster species that spawned more often: ferrous star (freq bonus 6) The monster species that spawned more often: domestic spider (freq bonus 6) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster species that never randomly spawned: tuna The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: girl who hates latin teachers The monster species that never randomly spawned: stat drain claw The monster species that never randomly spawned: garbage houses The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: static charge The monster species that never randomly spawned: decimalized joule The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 62) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 19) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 29) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 8) Trap randomization happened for 1 in 937 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (58) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (organic helmet) * skullcap (meteoric helmet) * flack helmet (mechanical helmet) * crystal helm (anti-government helmet) * mining helm (greenery helmet) * field helm (masked helmet) * helm of safeguard (strip bandana) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (fingerless gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (living boots) * boots of safeguard (roller boots) Scrolls scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (RIFF8M WAVEFMT) scroll of phase door (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of standard id (INNOCENCE PETRIFIED SKIN) scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of extra healing (SUS QUO SUM) * scroll of greater mana restoration (OWERED HITTING BY LOOK SOUP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.